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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Turjan" data-source="post: 2411523" data-attributes="member: 3477"><p>But this might, indeed, be the core problem. Ryan Dancey argued for rules-heavy games from the point of view of perceived player preferences. You and me, both, think that this is not the whole story. Nevertheless, I believe that rules-light games are much less interesting for companies than rules-heavy ones, because you cannot sell so many rules supplements. You can try your luck with settings and adventures, but even here, I think the market is smaller in the case of rules-light games, because you don't need pages and pages of stat blocks, like in d20; people can just use the latest novel they liked.</p><p></p><p>This means that the central point may simply be that rules-light games are not expected to make enough money to make them an interesting product for a larger company like Hasbro.</p></blockquote><p></p>
[QUOTE="Turjan, post: 2411523, member: 3477"] But this might, indeed, be the core problem. Ryan Dancey argued for rules-heavy games from the point of view of perceived player preferences. You and me, both, think that this is not the whole story. Nevertheless, I believe that rules-light games are much less interesting for companies than rules-heavy ones, because you cannot sell so many rules supplements. You can try your luck with settings and adventures, but even here, I think the market is smaller in the case of rules-light games, because you don't need pages and pages of stat blocks, like in d20; people can just use the latest novel they liked. This means that the central point may simply be that rules-light games are not expected to make enough money to make them an interesting product for a larger company like Hasbro. [/QUOTE]
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