Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Interesting Ryan Dancey comment on "lite" RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="buzz" data-source="post: 2412763" data-attributes="member: 6777"><p>What I'm saying (and what I think RyanD was saying), is that there is nothing going on <em>mechanically</em> in WFRP that couldn't be done with a d20 game. If you think that there is someting inherrently more "Warhammer" about rolling two d10s as oposed to one d20, then that's, IMO, your previous experience with the game kicking in. </p><p></p><p>What really makes WFRP, as I understand it, is the feel of the <em>world</em>; even many of the long-time WFRP fans in the playtest stated that there was nothing particularly special about the mechanics of WFRP1, it was the <em>atmosphere</em> that kept them interested. Mimicing this atmosphere is entirely possible using different mechanics (d20 or other). I mean, magic in WFRP2 works, mechanically, absolutely nothing like magic in WFRP1; it's a die pool, fer gosh sakes. I have yet to see anyone complaining that these mechanics "don't feel Warhammer".</p><p></p><p>Mechanics can have inherent value. Making <em>Everway</em> d20 would be pretty pointless, as there are mechanics (the cards) and goals (freeform storytelling and a lack of focus on advancement) that simply would not translate; something would be lost in the conversion.</p><p></p><p>WFRP, otoh, has, IMO, goals pretty similar to D&D, with the Renaissance and Cthulhu mixed in and the lethality level increased. Nothing about these elements ties it to its current mechanics; you could replicate them with others pretty easily. Doing so (dramatically, at least) would probably alienate the existing fanbase, though. And, just like d20, you probably want them to be able to port some of their exiting expertise over to the new system to encourage adoption.</p></blockquote><p></p>
[QUOTE="buzz, post: 2412763, member: 6777"] What I'm saying (and what I think RyanD was saying), is that there is nothing going on [i]mechanically[/i] in WFRP that couldn't be done with a d20 game. If you think that there is someting inherrently more "Warhammer" about rolling two d10s as oposed to one d20, then that's, IMO, your previous experience with the game kicking in. What really makes WFRP, as I understand it, is the feel of the [i]world[/i]; even many of the long-time WFRP fans in the playtest stated that there was nothing particularly special about the mechanics of WFRP1, it was the [i]atmosphere[/i] that kept them interested. Mimicing this atmosphere is entirely possible using different mechanics (d20 or other). I mean, magic in WFRP2 works, mechanically, absolutely nothing like magic in WFRP1; it's a die pool, fer gosh sakes. I have yet to see anyone complaining that these mechanics "don't feel Warhammer". Mechanics can have inherent value. Making [i]Everway[/i] d20 would be pretty pointless, as there are mechanics (the cards) and goals (freeform storytelling and a lack of focus on advancement) that simply would not translate; something would be lost in the conversion. WFRP, otoh, has, IMO, goals pretty similar to D&D, with the Renaissance and Cthulhu mixed in and the lethality level increased. Nothing about these elements ties it to its current mechanics; you could replicate them with others pretty easily. Doing so (dramatically, at least) would probably alienate the existing fanbase, though. And, just like d20, you probably want them to be able to port some of their exiting expertise over to the new system to encourage adoption. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Interesting Ryan Dancey comment on "lite" RPGs
Top