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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2414184" data-attributes="member: 22882"><p>And it's funny, because for me (as a person very familiar with WHFB but who never played the original WHFR), this is totally <u>un</u>-Warhammer! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> In the wargame, characters compare their weapon skills against each other to determine if they hit or not. 'Armor making you harder to hit' would be just as un-Warhammer, but a central tenant of the wargame is that, say, a high elf general has an easier time hitting a snotling for the exact same reason the snotling has a hard time hitting the elf.</p><p></p><p></p><p></p><p>And for the vast majority of gamers, who never played WHFR but are at least familiar with the Warhammer brand, it's totally meaningless.</p><p></p><p></p><p></p><p>In Shadowrun's case, that's sorely needed. I'm not sure about WHFR. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>However, it doesn't change the fact that those settings, especially Warhammer and Call of Cthulu, ARE cool settings that made their mark based on their "fluff" - both being, after all, far more famous for their non-RPG products than their RPG products. To say otherwise is no different from claiming that OGL Conan is trading on the strength of its d20-based system, not Robert E. Howard's iconic hero.</p><p></p><p>Traveler, Gamma World and Runequest all, to the best of my knowledge, originated their settings with the games and haven't been more famously used in other mediums, so that doesn't apply to them.</p><p></p><p></p><p></p><p>Certainly not! Even the previous edition of SilCore was superior to d20, and I'd give the previous version of HERO about even odds (the current version being superior, IMO). True20 is considerably better than its d20 roots, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>But the point about "networking inefficiencies" still holds. I may prefer SilCore to d20, but I know of several games/worlds I'd love to see in d20 since I know they'll never be done in SilCore.</p><p></p><p></p><p></p><p>Haven't played the current version yet, never saw the old one. But I do know I'd be hugely dissatisfied with a Warhammer-licensed game that didn't give me solid tactical wargaming and minis use, since those aspects are inextricably entwined with MY conception of Warhammer.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2414184, member: 22882"] And it's funny, because for me (as a person very familiar with WHFB but who never played the original WHFR), this is totally [U]un[/U]-Warhammer! :eek: In the wargame, characters compare their weapon skills against each other to determine if they hit or not. 'Armor making you harder to hit' would be just as un-Warhammer, but a central tenant of the wargame is that, say, a high elf general has an easier time hitting a snotling for the exact same reason the snotling has a hard time hitting the elf. And for the vast majority of gamers, who never played WHFR but are at least familiar with the Warhammer brand, it's totally meaningless. In Shadowrun's case, that's sorely needed. I'm not sure about WHFR. :D However, it doesn't change the fact that those settings, especially Warhammer and Call of Cthulu, ARE cool settings that made their mark based on their "fluff" - both being, after all, far more famous for their non-RPG products than their RPG products. To say otherwise is no different from claiming that OGL Conan is trading on the strength of its d20-based system, not Robert E. Howard's iconic hero. Traveler, Gamma World and Runequest all, to the best of my knowledge, originated their settings with the games and haven't been more famously used in other mediums, so that doesn't apply to them. Certainly not! Even the previous edition of SilCore was superior to d20, and I'd give the previous version of HERO about even odds (the current version being superior, IMO). True20 is considerably better than its d20 roots, too. :) But the point about "networking inefficiencies" still holds. I may prefer SilCore to d20, but I know of several games/worlds I'd love to see in d20 since I know they'll never be done in SilCore. Haven't played the current version yet, never saw the old one. But I do know I'd be hugely dissatisfied with a Warhammer-licensed game that didn't give me solid tactical wargaming and minis use, since those aspects are inextricably entwined with MY conception of Warhammer. [/QUOTE]
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