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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="buzz" data-source="post: 2414929" data-attributes="member: 6777"><p>All of the things you listed as bieng inherrently Warhammer for you would not need to be done, IMO, to create a d20-based game that captured the feel and goals of WFRP. The mechanics don't need to <em>mimic</em> the mehcanics of WFRP (e.g., percentile skills), they just need to <em>do the same thing</em>. The end result would probably be something aking to GR's Black Company RPG, and thus would retain all of the "network" advantages.</p><p></p><p>The very fact that something like expressing Strength as a percentage, as opposed to an open-ended number that hovers around 12-20 for most PCs, is "more Warhammer" to you is an example of how previous experience colors perception. To someone who has no esxperience with the game, neither option will feel "more Warhammer" than the other.</p><p></p><p></p><p>I think you're seeing elitism and snobbery where it doesn't exist. And you could easily replace "d20 fans" with "gamers", honestly. This is typical fan behavior, not typical d20 fan behavior.</p><p></p><p>My point isn't that Warhammer is a "cool setting with inferior mechanics tacked on." My point is that WFRP isn't doing anything so mehcanically unique nor its "core story" and goals so different that you couldn't port the setting to other systems (d20 or whatever) without losing any of the flavor that makes the setting appealing. The setting doesn't require rolling percentile dice. It <em>does</em> require grittiness, lethality, a skill for drinking, lower magic than the D&D standard, and horror.</p><p></p><p></p><p>See, you as a WFRP fan would mave been mightily honked off if WFRP2 switched systems. Ergo, reason for the publisher not to switch.</p></blockquote><p></p>
[QUOTE="buzz, post: 2414929, member: 6777"] All of the things you listed as bieng inherrently Warhammer for you would not need to be done, IMO, to create a d20-based game that captured the feel and goals of WFRP. The mechanics don't need to [i]mimic[/i] the mehcanics of WFRP (e.g., percentile skills), they just need to [i]do the same thing[/i]. The end result would probably be something aking to GR's Black Company RPG, and thus would retain all of the "network" advantages. The very fact that something like expressing Strength as a percentage, as opposed to an open-ended number that hovers around 12-20 for most PCs, is "more Warhammer" to you is an example of how previous experience colors perception. To someone who has no esxperience with the game, neither option will feel "more Warhammer" than the other. I think you're seeing elitism and snobbery where it doesn't exist. And you could easily replace "d20 fans" with "gamers", honestly. This is typical fan behavior, not typical d20 fan behavior. My point isn't that Warhammer is a "cool setting with inferior mechanics tacked on." My point is that WFRP isn't doing anything so mehcanically unique nor its "core story" and goals so different that you couldn't port the setting to other systems (d20 or whatever) without losing any of the flavor that makes the setting appealing. The setting doesn't require rolling percentile dice. It [i]does[/i] require grittiness, lethality, a skill for drinking, lower magic than the D&D standard, and horror. See, you as a WFRP fan would mave been mightily honked off if WFRP2 switched systems. Ergo, reason for the publisher not to switch. [/QUOTE]
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