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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="CSgeekHero" data-source="post: 2428200" data-attributes="member: 34454"><p>It is not a gross oversimplification, nor is it wildly inaccurate.</p><p></p><p>I was playing Final Fantasy X a few days ago and I did receive cp, money, and potions when I killed some nasty creatures. You do have to go and collect up those mirrors. Last time I checked, when you came across better armor or weapons in Half-Life 2 you needed them to gear up for a big fight. This is all sidebar to the main mistake you made from my post...</p><p>I'm not assuming that this refers to rpg video games. I refer to the video game market as a whole. The preponderance of video games(i.e. rpgs, fps, rts) are built around ideas like capture-the-flag, hack-n-slash, solve-puzzle-to-get-treasure and so on which come from wargames(rts, sbc) and rpgs of varying styles(rpg, fps, tps).</p><p></p><p>These markets can be tapped into and WotC is attempting, I'd say successfully, to gain access into this market. I used to rpg, switched to video games, but now play rpgs as a diversion. Of course, all of that depends on when real life lets me do any of it. If rpgs can crack 10% of that market, that's 1 billion dollars.</p><p></p><p>Remember what the focus of this thread has become rules heavy versus rules light. Everyone accepts d20 as rules heavy and yet the system has more appeal to video gamers than any rules light approach. So, if your designing a game and considering an inhouse system or the d20/OGL license you must be mindful that to <em>expand </em>your market you need to address what style of play that the majority of gamers want to play.</p></blockquote><p></p>
[QUOTE="CSgeekHero, post: 2428200, member: 34454"] It is not a gross oversimplification, nor is it wildly inaccurate. I was playing Final Fantasy X a few days ago and I did receive cp, money, and potions when I killed some nasty creatures. You do have to go and collect up those mirrors. Last time I checked, when you came across better armor or weapons in Half-Life 2 you needed them to gear up for a big fight. This is all sidebar to the main mistake you made from my post... I'm not assuming that this refers to rpg video games. I refer to the video game market as a whole. The preponderance of video games(i.e. rpgs, fps, rts) are built around ideas like capture-the-flag, hack-n-slash, solve-puzzle-to-get-treasure and so on which come from wargames(rts, sbc) and rpgs of varying styles(rpg, fps, tps). These markets can be tapped into and WotC is attempting, I'd say successfully, to gain access into this market. I used to rpg, switched to video games, but now play rpgs as a diversion. Of course, all of that depends on when real life lets me do any of it. If rpgs can crack 10% of that market, that's 1 billion dollars. Remember what the focus of this thread has become rules heavy versus rules light. Everyone accepts d20 as rules heavy and yet the system has more appeal to video gamers than any rules light approach. So, if your designing a game and considering an inhouse system or the d20/OGL license you must be mindful that to [i]expand [/i]your market you need to address what style of play that the majority of gamers want to play. [/QUOTE]
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