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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2439890" data-attributes="member: 5143"><p>I don't want to start it over again, but even in a game as you describe, I still see that it is either DM fiat or player fiat for more cooperative system. That hasn't really changed my point of view, trying to run a game as described by you would be impossible with almost every gamer I have ever met. I can only imagine that you got very lucky finding a group that can tolerate that sort of game.</p><p></p><p>Any time there isn't a rule for something, it is up to SOMEONE's fiat. Either the player makes something up and the rest of the players at the table have to accept it or the DM does. It "empowers" players because they have the freedom to make up what they want without a bunch of rules telling them they can't. On the other hand, every time you give power to one person, you take it away from the others.</p><p></p><p>Essentially, there is a pool of power. Contained in it is the power to decide everything that happens to every character and NPC in the game with every action. If one player is making up what happens to an NPC, it takes the power to decide what happens to that NPC away from everyone else at the table. They may be able to influence it in some system, but not actually control it. If the rules say what happen in a situation, then it takes the power away from everyone else at the table, including the DM (unless the rules are ignored).</p><p></p><p>Even given all of that, it seems that the type of games you refer to are more collective story telling with a couple more guidelines than normal rather than a role playing game. Generally the point of a RPG is to play one role and only have control over his actions within a world controlled by someone else.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2439890, member: 5143"] I don't want to start it over again, but even in a game as you describe, I still see that it is either DM fiat or player fiat for more cooperative system. That hasn't really changed my point of view, trying to run a game as described by you would be impossible with almost every gamer I have ever met. I can only imagine that you got very lucky finding a group that can tolerate that sort of game. Any time there isn't a rule for something, it is up to SOMEONE's fiat. Either the player makes something up and the rest of the players at the table have to accept it or the DM does. It "empowers" players because they have the freedom to make up what they want without a bunch of rules telling them they can't. On the other hand, every time you give power to one person, you take it away from the others. Essentially, there is a pool of power. Contained in it is the power to decide everything that happens to every character and NPC in the game with every action. If one player is making up what happens to an NPC, it takes the power to decide what happens to that NPC away from everyone else at the table. They may be able to influence it in some system, but not actually control it. If the rules say what happen in a situation, then it takes the power away from everyone else at the table, including the DM (unless the rules are ignored). Even given all of that, it seems that the type of games you refer to are more collective story telling with a couple more guidelines than normal rather than a role playing game. Generally the point of a RPG is to play one role and only have control over his actions within a world controlled by someone else. [/QUOTE]
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