fireinthedust
Explorer
So I'm trying to think up a Clone Wars era adventure, the PCs playing a Star Wars version of the A-Team for the Republic. Seems simple.
Thing is, I'm trying to come at it from an interesting combat POV. I want there to be things the party can do other than shoot, but keep the action going.
What are some futuristic-tech and suchnot combat terrain features? Or nifty one-encounter-length obstacles that make for a good... SAGA dungeon crawl? Basically. But it's not a dungeon, it'd be more like a raid on a building during a larger battle; but the encounters should seem like a dungeon.
Thing is, D&D has this done well enough: dungeon-makers have riddles, traps, etc. This would be more like an SW video game, I guess. Does that make sense?
Thing is, I'm trying to come at it from an interesting combat POV. I want there to be things the party can do other than shoot, but keep the action going.
What are some futuristic-tech and suchnot combat terrain features? Or nifty one-encounter-length obstacles that make for a good... SAGA dungeon crawl? Basically. But it's not a dungeon, it'd be more like a raid on a building during a larger battle; but the encounters should seem like a dungeon.
Thing is, D&D has this done well enough: dungeon-makers have riddles, traps, etc. This would be more like an SW video game, I guess. Does that make sense?