Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Interesting Situations: PC choices and plans
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clownmite" data-source="post: 5527611" data-attributes="member: 6669744"><p>I think the most fun situations in an RPG come when the PCs have a situation that has multiple and varied ways of being resolved. As a player, my favorite parts of playing are the times when I can be creative, and the party can form a plan to deal with a situation that allows each character to play to their strengths. </p><p></p><p>I started this thread because I'm having trouble designing dungeons, situations, quests, and encounters which allow the players freedom, or have multiple ways to approach.</p><p></p><p>I think the stereotypical example would be a hostile castle or keep that the PCs need to enter. They could try to bash the gate down, distract some of the guards to come out and leave the door open, disguise themselves as the guards, fly over the walls, etc. I think this situation is much better than a dungeon set in a cave - in that case, there's no choice, just "I enter the cave..."</p><p></p><p>What are some other situations where PCs have a variety of choices on how to approach their goal? What is your most memorable PC plan? As a DM, how do you design fun situations that allow players to be creative?</p></blockquote><p></p>
[QUOTE="Clownmite, post: 5527611, member: 6669744"] I think the most fun situations in an RPG come when the PCs have a situation that has multiple and varied ways of being resolved. As a player, my favorite parts of playing are the times when I can be creative, and the party can form a plan to deal with a situation that allows each character to play to their strengths. I started this thread because I'm having trouble designing dungeons, situations, quests, and encounters which allow the players freedom, or have multiple ways to approach. I think the stereotypical example would be a hostile castle or keep that the PCs need to enter. They could try to bash the gate down, distract some of the guards to come out and leave the door open, disguise themselves as the guards, fly over the walls, etc. I think this situation is much better than a dungeon set in a cave - in that case, there's no choice, just "I enter the cave..." What are some other situations where PCs have a variety of choices on how to approach their goal? What is your most memorable PC plan? As a DM, how do you design fun situations that allow players to be creative? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Interesting Situations: PC choices and plans
Top