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<blockquote data-quote="invokethehojo" data-source="post: 5528174" data-attributes="member: 62525"><p>I love doing this kind of thing, and I could write you a really long post about it, but I don't have time, so here is the gist. Create a semi complex situation without the PC's, where several sides are doing their own thing independant of the PC's. Then throw in the PC's.</p><p></p><p>Your castle example: the PC's sneak into a castle, which then becomes under seige. So the PC's can try to disguise themselves as either side, can use the confusion, can pit one side against each other, can use one side as a distraction, can use sabatoge and misdirection. </p><p></p><p>The key thing is that you have a feel for this situation and how it would likely play out if the PC's weren't there, as opposed to a rigid structure, so when the PC's start changing things you just adapt to their changes.</p><p></p><p>Maybe you have an idea that the attacking side will break through a gate after a few hours, then begin to set buildings on fire on their way to the King's hall. Depending on where the PC's are when you decide that actually occurs it could save them from a fight they are losing, or give them an opportunity to help victims caught in the fire, or allow them to blend in with the attackers to gain access to the Kings hall, or let them negotiate with the king to help repel the attackers if they are given the item they came for.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 5528174, member: 62525"] I love doing this kind of thing, and I could write you a really long post about it, but I don't have time, so here is the gist. Create a semi complex situation without the PC's, where several sides are doing their own thing independant of the PC's. Then throw in the PC's. Your castle example: the PC's sneak into a castle, which then becomes under seige. So the PC's can try to disguise themselves as either side, can use the confusion, can pit one side against each other, can use one side as a distraction, can use sabatoge and misdirection. The key thing is that you have a feel for this situation and how it would likely play out if the PC's weren't there, as opposed to a rigid structure, so when the PC's start changing things you just adapt to their changes. Maybe you have an idea that the attacking side will break through a gate after a few hours, then begin to set buildings on fire on their way to the King's hall. Depending on where the PC's are when you decide that actually occurs it could save them from a fight they are losing, or give them an opportunity to help victims caught in the fire, or allow them to blend in with the attackers to gain access to the Kings hall, or let them negotiate with the king to help repel the attackers if they are given the item they came for. [/QUOTE]
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