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<blockquote data-quote="Clownmite" data-source="post: 5528423" data-attributes="member: 6669744"><p>Excellent point. I ran one dungeon with a Cadaver Collector (has a bunch of spikes on its back that it impales things on). The PCs needed a key that was on one of the corpses. I figured they would just try to fight it, or lure it into a pool of flammable oil and light it on fire if they were smart. </p><p></p><p>Instead, the CN rogue wants to play cards with it. Since the golemn had no quarrel with the PCs, I had the golemn be curious. The PCs bluffed their way through a game they made up on the spot, and used the distraction to allow the ranger to sneak up behind it and grab the key. </p><p></p><p></p><p>Awesome idea. What I meant was a "stereotypical" cave - only 1 entrance with no special obstacles, where the PCs only choice is to march inside (and the dungeon inside ends up being linear). Your cave is an awesome entrance to a dungeon, I'm totally stealing it for my campaign!</p><p></p><p></p><p>Thanks!</p><p></p><p></p><p>Prepping to improvise is exactly what I'm trying to do, thanks for the link!</p><p></p><p>On the note of prep time and improvisation - one night, my friend didn't have anything prepared for the campaign he was running, so I decided to take over with a general idea of what I wanted to do. The PCs had a simple mission - sneak into a noble's house and assassinate him. The sneaky types broke in and bypassed most of the guards while everyone else created a diversion outside. One of my players said it was her favorite session we've run. My prep time was a grand total of 5 minutes (spent drawing up the map of the house).</p></blockquote><p></p>
[QUOTE="Clownmite, post: 5528423, member: 6669744"] Excellent point. I ran one dungeon with a Cadaver Collector (has a bunch of spikes on its back that it impales things on). The PCs needed a key that was on one of the corpses. I figured they would just try to fight it, or lure it into a pool of flammable oil and light it on fire if they were smart. Instead, the CN rogue wants to play cards with it. Since the golemn had no quarrel with the PCs, I had the golemn be curious. The PCs bluffed their way through a game they made up on the spot, and used the distraction to allow the ranger to sneak up behind it and grab the key. Awesome idea. What I meant was a "stereotypical" cave - only 1 entrance with no special obstacles, where the PCs only choice is to march inside (and the dungeon inside ends up being linear). Your cave is an awesome entrance to a dungeon, I'm totally stealing it for my campaign! Thanks! Prepping to improvise is exactly what I'm trying to do, thanks for the link! On the note of prep time and improvisation - one night, my friend didn't have anything prepared for the campaign he was running, so I decided to take over with a general idea of what I wanted to do. The PCs had a simple mission - sneak into a noble's house and assassinate him. The sneaky types broke in and bypassed most of the guards while everyone else created a diversion outside. One of my players said it was her favorite session we've run. My prep time was a grand total of 5 minutes (spent drawing up the map of the house). [/QUOTE]
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