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Interesting Situations: PC choices and plans
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<blockquote data-quote="Evilhalfling" data-source="post: 5530438" data-attributes="member: 16991"><p>most memorable PC plans - </p><p></p><p>I had an octagonal spinning room with 4 visible doors. Every other spin it stopped on the diagonals instead of cardinal directions. The PCs were sent in to lure a powerful foe out into an ambush. At least that was the plan they were given but I didn't think it would be possible. More likely PCs would end up fighting him themselves. (the foe was also exploring the dungeon complex for the first time) </p><p></p><p>They used a hovering dragon familiar so they could find the exit quickly, despite the spins. After seeing the other chambers were dangerous, they just camped in the middle until the foe emerged. </p><p></p><p>The dash for the exit included one PC throwing his sword at another PC. This allowed him to teleport adjacent, then the target PC grabbed him and jumped through a gate.</p><p></p><p>Having lured the foe out the PCs saw no need to continue exploring the complex, and headed off after pirate treasure instead.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5530438, member: 16991"] most memorable PC plans - I had an octagonal spinning room with 4 visible doors. Every other spin it stopped on the diagonals instead of cardinal directions. The PCs were sent in to lure a powerful foe out into an ambush. At least that was the plan they were given but I didn't think it would be possible. More likely PCs would end up fighting him themselves. (the foe was also exploring the dungeon complex for the first time) They used a hovering dragon familiar so they could find the exit quickly, despite the spins. After seeing the other chambers were dangerous, they just camped in the middle until the foe emerged. The dash for the exit included one PC throwing his sword at another PC. This allowed him to teleport adjacent, then the target PC grabbed him and jumped through a gate. Having lured the foe out the PCs saw no need to continue exploring the complex, and headed off after pirate treasure instead. [/QUOTE]
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