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The World of Inzeladun/Conan d20 Forum
General Discussion
Interesting social mechanic
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<blockquote data-quote="thormagni" data-source="post: 2767193" data-attributes="member: 13637"><p>I am a huge fan of espionage games and dabble a bit in reading spy stuff (not as much as I would like though, that is for sure.) But spy games usually leave me cold, because they don't have this sort of social mechanic. In fact, this Love and War book and Dynasties and Demagogues are the only RPG books I can recall reading that have such a detailed system for working out social dynamics. </p><p></p><p>I mean, I think it would be cool if a character literally COULD talk himself into victory in fights. He is naked and surrounded by armed guards bent on his capture, but he manages to effectively charm his way into getting past them and having them arm him and give him some spending money on top of it. Is it plausible? Sure. Why not? </p><p></p><p>"No, I'm not Yuri. I am Johan the shopkeeper. Yuri is a face-stealer. I was on my way to buy my poor sick mother some medicine, when that scoundrel stole my face and all my money. Now mom, poor mom, will have to suffer. Oh. And he took my sword too. He went THATAWAY! You might still be able to catch him."</p><p></p><p>That would require more than just a standard Bluff check. Or a measure of how good of a role-player I am. That would require a system in place, complete with verbal versions of feints, bull rushes, charges and attacks of opportunity. I like the idea of someone having a store of Social Hit Points that I can whittle down until I am able to convince them to do what I want. And to be able to do it without throwing a punch, casting a spell or wielding an ax.</p></blockquote><p></p>
[QUOTE="thormagni, post: 2767193, member: 13637"] I am a huge fan of espionage games and dabble a bit in reading spy stuff (not as much as I would like though, that is for sure.) But spy games usually leave me cold, because they don't have this sort of social mechanic. In fact, this Love and War book and Dynasties and Demagogues are the only RPG books I can recall reading that have such a detailed system for working out social dynamics. I mean, I think it would be cool if a character literally COULD talk himself into victory in fights. He is naked and surrounded by armed guards bent on his capture, but he manages to effectively charm his way into getting past them and having them arm him and give him some spending money on top of it. Is it plausible? Sure. Why not? "No, I'm not Yuri. I am Johan the shopkeeper. Yuri is a face-stealer. I was on my way to buy my poor sick mother some medicine, when that scoundrel stole my face and all my money. Now mom, poor mom, will have to suffer. Oh. And he took my sword too. He went THATAWAY! You might still be able to catch him." That would require more than just a standard Bluff check. Or a measure of how good of a role-player I am. That would require a system in place, complete with verbal versions of feints, bull rushes, charges and attacks of opportunity. I like the idea of someone having a store of Social Hit Points that I can whittle down until I am able to convince them to do what I want. And to be able to do it without throwing a punch, casting a spell or wielding an ax. [/QUOTE]
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Interesting social mechanic
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