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Interesting statement from a WizO on the D&D forum:
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<blockquote data-quote="mhacdebhandia" data-source="post: 3254672" data-attributes="member: 18832"><p>Yes, there is, because plans can change. It doesn't happen often with Wizards of the Coast, but it has happened - they've had to push books back from their original release date, like <em>Ghostwalk</em>; they've quietly cancelled some announced books, like <em>d20 Spectaculars</em>; they've even put together at least one book in less than their usual leisurely (for this industry) time frame because of a hole in their schedule, like <em>Dragon Magic</em>.</p><p></p><p>Look at smaller companies in the industry (they're all <strong>much</strong> smaller): there are dozens of companies which never release books they've announced, push books further and further back on the schedule, rush books out the door faster than they should have been, <em>et cetera</em>.</p><p></p><p>All of these things are usually done for a reason, which usually involves money, but <strong>all</strong> of them damage the consumer's confidence in and loyalty to the company. How many people playing <em>Buffy</em> and <em>Angel</em> are upset that Eden Studios delayed certain sourcebooks for a long time and then ended up losing the license? How many Palladium gamers are bitter about certain sourcebooks that were announced over and over again for years - were even known to have been delivered in manuscript to the company by the author - and never, ever released?</p><p></p><p>It's simply bad for business to announce a schedule you cannot stick to. The fact that Wizards of the Coast has these problems rarely doesn't mean they don't have them, and it certainly doesn't mean that they can afford to simply ignore these principles.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3254672, member: 18832"] Yes, there is, because plans can change. It doesn't happen often with Wizards of the Coast, but it has happened - they've had to push books back from their original release date, like [i]Ghostwalk[/i]; they've quietly cancelled some announced books, like [i]d20 Spectaculars[/i]; they've even put together at least one book in less than their usual leisurely (for this industry) time frame because of a hole in their schedule, like [i]Dragon Magic[/i]. Look at smaller companies in the industry (they're all [b]much[/b] smaller): there are dozens of companies which never release books they've announced, push books further and further back on the schedule, rush books out the door faster than they should have been, [i]et cetera[/i]. All of these things are usually done for a reason, which usually involves money, but [b]all[/b] of them damage the consumer's confidence in and loyalty to the company. How many people playing [i]Buffy[/i] and [i]Angel[/i] are upset that Eden Studios delayed certain sourcebooks for a long time and then ended up losing the license? How many Palladium gamers are bitter about certain sourcebooks that were announced over and over again for years - were even known to have been delivered in manuscript to the company by the author - and never, ever released? It's simply bad for business to announce a schedule you cannot stick to. The fact that Wizards of the Coast has these problems rarely doesn't mean they don't have them, and it certainly doesn't mean that they can afford to simply ignore these principles. [/QUOTE]
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Interesting statement from a WizO on the D&D forum:
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