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Interesting talk with Mike Mearls (a few secrets slip too!)
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<blockquote data-quote="Ruin Explorer" data-source="post: 6343208" data-attributes="member: 18"><p>Did you read Dragon in 2E?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Every issue had tons of crunch. Most of the rest was either fluff to accompany that, or to detail crunch that was fluff-weak, or was stuff that in this internet age, should not be in a "magazine" format, because that's not how people seek it out.</p><p></p><p>However, I do agree that we don't need a thousand ultra-specialized late-3.5E-style Feats, which is what Dragon added to the game in the first year or so of 4E. Those can DIAF. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>If you can work out a way to do this that is true for ALL complex/tactical builds of ALL classes, particularly Wizards, you will deserve a medal.</p><p></p><p>Also, I think if one player puts a lot more effort into playing their PC, they probably should be rewarded, to at least some degree. My experience is that seeing that encourages other players to play up, get more involved and so on.</p><p></p><p>What's not so cool is when you have a complex-to-set-up but simple-at-the-table PC, requiring zero effort, who just wins by dint of pre-game optimization. Ironically the "simple" Fighter is much more likely to be the beneficiary of such shenanigans.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6343208, member: 18"] Did you read Dragon in 2E?! :confused: Every issue had tons of crunch. Most of the rest was either fluff to accompany that, or to detail crunch that was fluff-weak, or was stuff that in this internet age, should not be in a "magazine" format, because that's not how people seek it out. However, I do agree that we don't need a thousand ultra-specialized late-3.5E-style Feats, which is what Dragon added to the game in the first year or so of 4E. Those can DIAF. :) If you can work out a way to do this that is true for ALL complex/tactical builds of ALL classes, particularly Wizards, you will deserve a medal. Also, I think if one player puts a lot more effort into playing their PC, they probably should be rewarded, to at least some degree. My experience is that seeing that encourages other players to play up, get more involved and so on. What's not so cool is when you have a complex-to-set-up but simple-at-the-table PC, requiring zero effort, who just wins by dint of pre-game optimization. Ironically the "simple" Fighter is much more likely to be the beneficiary of such shenanigans. [/QUOTE]
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