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Interesting talk with Mike Mearls (a few secrets slip too!)
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<blockquote data-quote="I'm A Banana" data-source="post: 6343264" data-attributes="member: 2067"><p>If you enjoy making tactical choices, why would you not enjoy the tactical consideration of when to use those abilities? A limited-use ability is more tactical than an unlimited-use ability because using them or not is an actual tactical choice and not just an automatic thing. If what you're looking for is tactical gameplay, wouldn't the idea of controlling the timing of your spikes and valleys appeal to you? And if that idea doesn't appeal to you, you're removing an element of tactical choice, so in what way are you pursuing tactical play?</p><p></p><p></p><p></p><p>According to Basic, all rests are still something that the party chooses to do, not something the DM chooses to do (though they are all things the DM can choose to negate), so they still seem in the hands of the players to me. And most characters are dependent on LONG rests, which, if short rests are so onerous, must truly be a hassle to get. </p><p></p><p></p><p></p><p>You're putting a LOT of weight on Alpha material that it was not designed to bear. </p><p></p><p></p><p></p><p>...and you don't quite see how that being a ridiculous statement also implies that your claim that short rests being difficult to get is somehow harmful to short-rest-recharging class abilities is itself kind of ridiculous? </p><p></p><p>Guess the intent of the facetious exaggeration was missed. I can be more explicit: Maybe you are working up a good head of steam over empty theorycraft here, is all.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6343264, member: 2067"] If you enjoy making tactical choices, why would you not enjoy the tactical consideration of when to use those abilities? A limited-use ability is more tactical than an unlimited-use ability because using them or not is an actual tactical choice and not just an automatic thing. If what you're looking for is tactical gameplay, wouldn't the idea of controlling the timing of your spikes and valleys appeal to you? And if that idea doesn't appeal to you, you're removing an element of tactical choice, so in what way are you pursuing tactical play? According to Basic, all rests are still something that the party chooses to do, not something the DM chooses to do (though they are all things the DM can choose to negate), so they still seem in the hands of the players to me. And most characters are dependent on LONG rests, which, if short rests are so onerous, must truly be a hassle to get. You're putting a LOT of weight on Alpha material that it was not designed to bear. ...and you don't quite see how that being a ridiculous statement also implies that your claim that short rests being difficult to get is somehow harmful to short-rest-recharging class abilities is itself kind of ridiculous? Guess the intent of the facetious exaggeration was missed. I can be more explicit: Maybe you are working up a good head of steam over empty theorycraft here, is all. [/QUOTE]
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