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<blockquote data-quote="AbdulAlhazred" data-source="post: 5428140" data-attributes="member: 82106"><p>Well, that and just plain making sure that when they release some tool for DDI (like say if and when they release an online MB) that it has feature parity, or with new tools that they make very sure to beta test them or whatever it takes to make sure they're nice and shiny on day one. I mean a bug or two in a new tool is not a huge big deal, they WILL exist, but the more they rely on DDI as their main product the better it has to be. </p><p></p><p>It really wouldn't surprise me at all if they start to differentiate levels of DDI either. I know other people have speculated on that too. If ALL your content is going on there pretty much then it would make sense to say have a "Dungeon Master" level subscription that gives access to stuff most players aren't going to care about or need and a cheaper player account. On top of which some sort of free intro level seems like it would be logical. That or they'll have to consider 'pay as you go' for some stuff. I suppose the two could easily work together. It hardly seems likely they WON'T experiment with that kind of thing at some point.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5428140, member: 82106"] Well, that and just plain making sure that when they release some tool for DDI (like say if and when they release an online MB) that it has feature parity, or with new tools that they make very sure to beta test them or whatever it takes to make sure they're nice and shiny on day one. I mean a bug or two in a new tool is not a huge big deal, they WILL exist, but the more they rely on DDI as their main product the better it has to be. It really wouldn't surprise me at all if they start to differentiate levels of DDI either. I know other people have speculated on that too. If ALL your content is going on there pretty much then it would make sense to say have a "Dungeon Master" level subscription that gives access to stuff most players aren't going to care about or need and a cheaper player account. On top of which some sort of free intro level seems like it would be logical. That or they'll have to consider 'pay as you go' for some stuff. I suppose the two could easily work together. It hardly seems likely they WON'T experiment with that kind of thing at some point. [/QUOTE]
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