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Interesting traps for a temple devoted to greed?
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<blockquote data-quote="tanj" data-source="post: 4764092" data-attributes="member: 61781"><p>Coins with contact poison.</p><p></p><p>Pressure plates under treasure which control traps, either triggering when all the treasure being taken or disarming the trap if all the treasure is taken.</p><p></p><p>Molten gold.</p><p></p><p>Slot machines could have a sign saying that after x pulls there is a chance of disaster, but the door won't open unless the lever is pulled x-1 times. Or just slots must be used x times either before passing, or if an attempt is made to continue before x pulls a trap is sprung.</p><p></p><p>A thought for running slots: after x pulls roll a D10, if you roll a 1 "Jackpot!!!" A flow of molten gold is released from the machine.</p><p></p><p>A weak floor covered by gold coins covering a pit trap.</p><p></p><p>Healing shrine that grants temp HP. If more than surge value in temp HP is taken then bad stuff.</p><p></p><p>Able to charge magic items, If items are overcharged they are destroyed.</p><p></p><p>When things are thrown in hole gold comes out. Anything put in hole is lost permanently.</p><p></p><p>Grant the midas touch. Anything touched turns to gold. This includes food.</p></blockquote><p></p>
[QUOTE="tanj, post: 4764092, member: 61781"] Coins with contact poison. Pressure plates under treasure which control traps, either triggering when all the treasure being taken or disarming the trap if all the treasure is taken. Molten gold. Slot machines could have a sign saying that after x pulls there is a chance of disaster, but the door won't open unless the lever is pulled x-1 times. Or just slots must be used x times either before passing, or if an attempt is made to continue before x pulls a trap is sprung. A thought for running slots: after x pulls roll a D10, if you roll a 1 "Jackpot!!!" A flow of molten gold is released from the machine. A weak floor covered by gold coins covering a pit trap. Healing shrine that grants temp HP. If more than surge value in temp HP is taken then bad stuff. Able to charge magic items, If items are overcharged they are destroyed. When things are thrown in hole gold comes out. Anything put in hole is lost permanently. Grant the midas touch. Anything touched turns to gold. This includes food. [/QUOTE]
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Interesting traps for a temple devoted to greed?
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