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Interesting traps for a temple devoted to greed?
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<blockquote data-quote="mmaranda" data-source="post: 4765310" data-attributes="member: 55071"><p>Greed Traps:</p><p></p><p>My take on a temple of greed would be knowing when something is too good to be true and when to take the money and run.</p><p></p><p>A trap might include two paths. One clear and cleanly swept. The lined with gold coins and small piles of wealth. The clear path is to fool the uninitiated and it is trapped. The gold path has small amounts of easily grabbed gold which should be taken.</p><p></p><p>The next trap has piled of gold and gems on one path, and another path that requires a small sum to access. This could go either way. But observant PCs might see the gold path would be difficult terrain to walk over and the gems look to be sharply cut. After the PCs get halfway across the gems start limiting movement and doing damage. Then monsters attack. Teaching the lesson that the easy road will cost you but sometimes you've got to fight to get the extra bit.</p><p></p><p>The last trap just relies on the PCs learning greed is great, but the builders of this temple were the best at it and won't let anyone leave the temple with their gold. (Even once the PCs do get it out of the temple it should be cursed. Give them exceptional wealth and struggle to haul it all out only to learn that the greedy are spiteful and if they can keep it nobody can as they watch the gold ignite burning their carts, animals and everything else after the first few moments of glittering in the sun.)</p></blockquote><p></p>
[QUOTE="mmaranda, post: 4765310, member: 55071"] Greed Traps: My take on a temple of greed would be knowing when something is too good to be true and when to take the money and run. A trap might include two paths. One clear and cleanly swept. The lined with gold coins and small piles of wealth. The clear path is to fool the uninitiated and it is trapped. The gold path has small amounts of easily grabbed gold which should be taken. The next trap has piled of gold and gems on one path, and another path that requires a small sum to access. This could go either way. But observant PCs might see the gold path would be difficult terrain to walk over and the gems look to be sharply cut. After the PCs get halfway across the gems start limiting movement and doing damage. Then monsters attack. Teaching the lesson that the easy road will cost you but sometimes you've got to fight to get the extra bit. The last trap just relies on the PCs learning greed is great, but the builders of this temple were the best at it and won't let anyone leave the temple with their gold. (Even once the PCs do get it out of the temple it should be cursed. Give them exceptional wealth and struggle to haul it all out only to learn that the greedy are spiteful and if they can keep it nobody can as they watch the gold ignite burning their carts, animals and everything else after the first few moments of glittering in the sun.) [/QUOTE]
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Interesting traps for a temple devoted to greed?
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