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<blockquote data-quote="Upfish" data-source="post: 4247196" data-attributes="member: 67362"><p>This is my first time DMing. I've been doing it for a few months, and something I've never managed to figure out is how to make traveling from place to place or between locations interesting. What I mean is if the party enters a forest, I will say "you're in a forest" and go on to describe the immediate area. The players will then have some sort of goal, or simply say "we walk around". And I tell them about the interesting area that they're near. It almost seems as if they want me to just tell them when they should stop walking and look at something. As a result, they end up jumping from interest point to interest point without incident. Which isn't their fault, but it's still frustrating and boring.</p><p>I don't like random encounters, but I tend to make things up as I go along instead of planning everything out. Which works well as long as the party is actively doing something rather than just walking around. </p><p>Last session, I experimented with making the players advance through "fog of war", undrawn areas on our battle pad. When they got to a point where line of sight would allow them to see, I would fill in more of the map. It worked alright, but I still wasn't able to really describe anything. Which is mostly my fault, because I just couldn't think of anything interesting to say about this forest they were traveling through.</p><p></p><p>What could I do to make this sort of thing more interesting? Despite not being very good at it, I appreciate slower periods, and I want to be able to describe where the players are. </p><p></p><p>I suppose the solution is pretty much to be more descriptive, but I'd be interested to hear how other DMs handle this.</p></blockquote><p></p>
[QUOTE="Upfish, post: 4247196, member: 67362"] This is my first time DMing. I've been doing it for a few months, and something I've never managed to figure out is how to make traveling from place to place or between locations interesting. What I mean is if the party enters a forest, I will say "you're in a forest" and go on to describe the immediate area. The players will then have some sort of goal, or simply say "we walk around". And I tell them about the interesting area that they're near. It almost seems as if they want me to just tell them when they should stop walking and look at something. As a result, they end up jumping from interest point to interest point without incident. Which isn't their fault, but it's still frustrating and boring. I don't like random encounters, but I tend to make things up as I go along instead of planning everything out. Which works well as long as the party is actively doing something rather than just walking around. Last session, I experimented with making the players advance through "fog of war", undrawn areas on our battle pad. When they got to a point where line of sight would allow them to see, I would fill in more of the map. It worked alright, but I still wasn't able to really describe anything. Which is mostly my fault, because I just couldn't think of anything interesting to say about this forest they were traveling through. What could I do to make this sort of thing more interesting? Despite not being very good at it, I appreciate slower periods, and I want to be able to describe where the players are. I suppose the solution is pretty much to be more descriptive, but I'd be interested to hear how other DMs handle this. [/QUOTE]
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