GlassJaw
Hero
I'm hoping to run a Freeport campaign using the Grim Tales. The thing I like about Freeport in general is that it already has a lower-magic feel than standard D&D. I'm looking to reduce the level of magic a little bit more. There will still be casters and some magic items (permanently enchanted magic items will be very rare; potions, scrolls, are wands will be available, although more expensive) but I'm definitely toning them down.
However, I still want to reward the players will some cool and interesting loot. Any ideas/thoughts?
However, I still want to reward the players will some cool and interesting loot. Any ideas/thoughts?