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General Tabletop Discussion
*Pathfinder & Starfinder
Interesting use of Disease mechanics
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<blockquote data-quote="unobserved" data-source="post: 4291831" data-attributes="member: 63104"><p>Not to put words in his mouth, but I believe there were a couple of flavor elements at play.</p><p></p><p>The characters who were at risk of being "afflicted" were part of a ship-wreck (I believe) so there was the potential (or at least desire) for an on-going semi-long-term effect that was unlikely (but possible) to get worse, but able to heal on it's own over time (thus the low maintain and high improve DC's for it's level)</p><p></p><p>In addition, the "disease" was posted in regards to the usefulness of House Jorasco's services in Eberron now that PC's have a much better ability to heal themselves.</p><p></p><p>For those of you unfamiliar with the setting Jorasco has a bit of a stranglehold on the healing for money business in most urban areas of Khorvaire (less so in rural areas). A "disease" like that would give reason for characters to visit House Jorasco enclaves for something other than a Cure Disease spell (thus maintaining the flavor of the organization as 1-stop-healers in a post 3e world).</p><p></p><p>The idea would be that the NPC's of the house would have a Ritual that *would* cure that "disease" specifically. One that might (or might not) be attainable by PC's.</p><p></p><p>Obviously it's not for every one or for every campaign, but given the off-the-cuff nature of it and the concept alone that the disease mechanics can exist for uses other than a regular disease and have cures outside of "cure disease" can allow for an interesting variety of options for DM's given enough creativity.</p></blockquote><p></p>
[QUOTE="unobserved, post: 4291831, member: 63104"] Not to put words in his mouth, but I believe there were a couple of flavor elements at play. The characters who were at risk of being "afflicted" were part of a ship-wreck (I believe) so there was the potential (or at least desire) for an on-going semi-long-term effect that was unlikely (but possible) to get worse, but able to heal on it's own over time (thus the low maintain and high improve DC's for it's level) In addition, the "disease" was posted in regards to the usefulness of House Jorasco's services in Eberron now that PC's have a much better ability to heal themselves. For those of you unfamiliar with the setting Jorasco has a bit of a stranglehold on the healing for money business in most urban areas of Khorvaire (less so in rural areas). A "disease" like that would give reason for characters to visit House Jorasco enclaves for something other than a Cure Disease spell (thus maintaining the flavor of the organization as 1-stop-healers in a post 3e world). The idea would be that the NPC's of the house would have a Ritual that *would* cure that "disease" specifically. One that might (or might not) be attainable by PC's. Obviously it's not for every one or for every campaign, but given the off-the-cuff nature of it and the concept alone that the disease mechanics can exist for uses other than a regular disease and have cures outside of "cure disease" can allow for an interesting variety of options for DM's given enough creativity. [/QUOTE]
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Interesting use of Disease mechanics
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