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General Tabletop Discussion
*Dungeons & Dragons
Interesting Warlocks, particularly blade pact with an emphasis on INTERESTING
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<blockquote data-quote="Lanliss" data-source="post: 7037715" data-attributes="member: 6801219"><p>I quite enjoy my Pirate Bladelock. Swashbuckler 3/Undying Bladelock of Davy Jones 3, Captain Pocartis Forsus, "Privateer" of the Western Land. I grabbed Defensive Duelist feat, since I planned this guy for a lot of close quarters combat, and needed a way to cut some damage down. All of his Warlock choices have been built towards Social and Exploration pillars, while his Swashbuckling handles his combat competence. His story is that he was Pirating and met an ill fate at sea. Davy Jones offered him the customary deal, serve under Jones to live longer, and he made a counter offer. He ensures many people die at sea, feeding Davy Jones more power. To this end, he went to court, incognito, and built up a reputation as a good sailor. He got himself in with higher-ups in the navy, and convinced them that he should go plunder some enemy waters. Now he gets to live, Pirate, and even has a government he hates paying him to do it. Good times all around.</p><p></p><p>I would recommend figuring out the specifics of the blade you are bound to. Is it the Blade pact weapon you carry, or is it a distant force that you simply draw on? How do you pay homage to the patron? Is it sentient, like Blackrazor, or is it simply a magic hunk of alien metal that you hold a piece of? Does your PC like it, or feel like the powers are a curse? If it is sentient, do you talk with it? are you the only Warlock for this patron?</p><p></p><p>What style of combat do you want? You could run a good Fighter/Barbarian Great weapon user, with focus on the UA smite invocation (curse bringer for the Hexblade patron, IIRC) for ridiculous damage, or mix in some monk/rogue like I did for extra hit-and-run capabilities. If you are looking for straight Hexblade, with no multiclassing, maybe grab the Battlemaster-lite feat (name escapes me) for some good fun. Personally, I would go for a tripping attack and parry (or whatever the one that boosts your AC is called), for control and protection, but any that fit your play style are good. These should all put heavy focus on the Blade half of your Pact, leaving the Hex half open for either Moar Combat, or social/exploration.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7037715, member: 6801219"] I quite enjoy my Pirate Bladelock. Swashbuckler 3/Undying Bladelock of Davy Jones 3, Captain Pocartis Forsus, "Privateer" of the Western Land. I grabbed Defensive Duelist feat, since I planned this guy for a lot of close quarters combat, and needed a way to cut some damage down. All of his Warlock choices have been built towards Social and Exploration pillars, while his Swashbuckling handles his combat competence. His story is that he was Pirating and met an ill fate at sea. Davy Jones offered him the customary deal, serve under Jones to live longer, and he made a counter offer. He ensures many people die at sea, feeding Davy Jones more power. To this end, he went to court, incognito, and built up a reputation as a good sailor. He got himself in with higher-ups in the navy, and convinced them that he should go plunder some enemy waters. Now he gets to live, Pirate, and even has a government he hates paying him to do it. Good times all around. I would recommend figuring out the specifics of the blade you are bound to. Is it the Blade pact weapon you carry, or is it a distant force that you simply draw on? How do you pay homage to the patron? Is it sentient, like Blackrazor, or is it simply a magic hunk of alien metal that you hold a piece of? Does your PC like it, or feel like the powers are a curse? If it is sentient, do you talk with it? are you the only Warlock for this patron? What style of combat do you want? You could run a good Fighter/Barbarian Great weapon user, with focus on the UA smite invocation (curse bringer for the Hexblade patron, IIRC) for ridiculous damage, or mix in some monk/rogue like I did for extra hit-and-run capabilities. If you are looking for straight Hexblade, with no multiclassing, maybe grab the Battlemaster-lite feat (name escapes me) for some good fun. Personally, I would go for a tripping attack and parry (or whatever the one that boosts your AC is called), for control and protection, but any that fit your play style are good. These should all put heavy focus on the Blade half of your Pact, leaving the Hex half open for either Moar Combat, or social/exploration. [/QUOTE]
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