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General Tabletop Discussion
*Dungeons & Dragons
Interesting Warlocks, particularly blade pact with an emphasis on INTERESTING
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<blockquote data-quote="Lanliss" data-source="post: 7037736" data-attributes="member: 6801219"><p>I have not had a whole lot of combat, my DM just wanted me to start at level 6 since it is a 1-on-1 game. We kicked off with a fight that went well, but have not had another fight in the couple of sessions since then. currently working on turning a semi-abandoned set of islands into my home base for pirating. I have a cutlass (scimitar) as a pact weapon, and swing about a dagger as well on bonus actions when I don't have anything better to do. Being Swashbuckler gives me great 1-vs-1 damage, since I can sneak attack every round that I can get an enemy alone, so I dealt decent enough damage to the crew we boarded. I can say that, so far, I have not had any problems that were out of my range, since they were confined to a ship. My main concern is my AC, which is unarmored for thematic purposes. I have Armor of Shadows for free Mage Armor, plus the Duelist feat I mentioned helps a bit, but 16(19 against melee on a reaction) is not high enough for the enemies to miss as often as I would like (ideally, always. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). </p><p></p><p>The most I can say is that the character looks competent on paper, with his weaknesses being range and a not-so-high AC. Encourages careful planning, and clever thinking if my DM ever thinks to throw ranged enemies at me. At least until I find a way to misty step, or just turn my pact weapon into something throwable. This all makes it so he is not boring/dead when I get into a fight, so I an enjoy his flavor and backstory longer, but not so optimized as to be unstoppable.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7037736, member: 6801219"] I have not had a whole lot of combat, my DM just wanted me to start at level 6 since it is a 1-on-1 game. We kicked off with a fight that went well, but have not had another fight in the couple of sessions since then. currently working on turning a semi-abandoned set of islands into my home base for pirating. I have a cutlass (scimitar) as a pact weapon, and swing about a dagger as well on bonus actions when I don't have anything better to do. Being Swashbuckler gives me great 1-vs-1 damage, since I can sneak attack every round that I can get an enemy alone, so I dealt decent enough damage to the crew we boarded. I can say that, so far, I have not had any problems that were out of my range, since they were confined to a ship. My main concern is my AC, which is unarmored for thematic purposes. I have Armor of Shadows for free Mage Armor, plus the Duelist feat I mentioned helps a bit, but 16(19 against melee on a reaction) is not high enough for the enemies to miss as often as I would like (ideally, always. :P). The most I can say is that the character looks competent on paper, with his weaknesses being range and a not-so-high AC. Encourages careful planning, and clever thinking if my DM ever thinks to throw ranged enemies at me. At least until I find a way to misty step, or just turn my pact weapon into something throwable. This all makes it so he is not boring/dead when I get into a fight, so I an enjoy his flavor and backstory longer, but not so optimized as to be unstoppable. [/QUOTE]
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