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General Tabletop Discussion
*Dungeons & Dragons
Interesting Warlocks, particularly blade pact with an emphasis on INTERESTING
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<blockquote data-quote="Gonat" data-source="post: 7037748" data-attributes="member: 6810698"><p>I've played two warlocks so far: A fey/nature chainlock and a fiendish manipulator bladelock.</p><p>Both singular class and both a blast to play.</p><p></p><p><strong>- The first</strong> one was an even maiden with a fey patron and a pseudo-dragon familiar. The theme was: hunter-ranger with a nature fey patron</p><p>The eldritch blast cantrip was reskinned as a 'ghostly mystical bow' that she invoked and shoot from (a gift from her patron). Beast Speech and Eldritch Spear (I did not like the idea of a mystical bow who shoots short) where the firsts choices of invocations. I choose spells and other invocations to adapt with a nature spirit. She was an eladrin (but a wood elf is also a good match). Some skills like survival and animal handling to strengthen the teme and I really enjoyed playing her. Eldritch blast (later with agonizing blast) let you be useful in combat but you do not need to dedicate every resouce to combat.</p><p></p><p><strong>- the second </strong>was a trickster. Fiend patron (the tempting devil), Mask of many faces was the obvious choice for the first invocation, to be combined with the 'Actor' talent . He was a bladelock, so needed some more resources invested in combat to stay alive but I never got the eldritch blast cantrip. Without it I had more freedom of choice. I counted on temporary HP to survive, so I had more than one source (the first archetype ability and some spells). 'Armor of Agathys' + 'Fireshield' was a good combo when there was time before battle; add 'blade Ward' (or fiendish resilience if you guessed the right type of damage) and put yourself in the middle of the minion crowd... it work like a charm (but keep misty step ready.. you want to get out of there at any moment). More of a minion slayer than a BEEG hunter, at least until the 14th level. That feature give the party a round to catch breath or prepare to strike hard (plus the damage is not to underestimate). Blindness is a wonderful spell versus a good cunck of big enemies. But one must not forget the flavor spells like charm person (and suggestion after) for the 'corruptor' flavor. With him the plan was always stydy the enemy beforehand, turn his allies if possible or at least send them away. And never, ever be yourself.</p></blockquote><p></p>
[QUOTE="Gonat, post: 7037748, member: 6810698"] I've played two warlocks so far: A fey/nature chainlock and a fiendish manipulator bladelock. Both singular class and both a blast to play. [B]- The first[/B] one was an even maiden with a fey patron and a pseudo-dragon familiar. The theme was: hunter-ranger with a nature fey patron The eldritch blast cantrip was reskinned as a 'ghostly mystical bow' that she invoked and shoot from (a gift from her patron). Beast Speech and Eldritch Spear (I did not like the idea of a mystical bow who shoots short) where the firsts choices of invocations. I choose spells and other invocations to adapt with a nature spirit. She was an eladrin (but a wood elf is also a good match). Some skills like survival and animal handling to strengthen the teme and I really enjoyed playing her. Eldritch blast (later with agonizing blast) let you be useful in combat but you do not need to dedicate every resouce to combat. [B]- the second [/B]was a trickster. Fiend patron (the tempting devil), Mask of many faces was the obvious choice for the first invocation, to be combined with the 'Actor' talent . He was a bladelock, so needed some more resources invested in combat to stay alive but I never got the eldritch blast cantrip. Without it I had more freedom of choice. I counted on temporary HP to survive, so I had more than one source (the first archetype ability and some spells). 'Armor of Agathys' + 'Fireshield' was a good combo when there was time before battle; add 'blade Ward' (or fiendish resilience if you guessed the right type of damage) and put yourself in the middle of the minion crowd... it work like a charm (but keep misty step ready.. you want to get out of there at any moment). More of a minion slayer than a BEEG hunter, at least until the 14th level. That feature give the party a round to catch breath or prepare to strike hard (plus the damage is not to underestimate). Blindness is a wonderful spell versus a good cunck of big enemies. But one must not forget the flavor spells like charm person (and suggestion after) for the 'corruptor' flavor. With him the plan was always stydy the enemy beforehand, turn his allies if possible or at least send them away. And never, ever be yourself. [/QUOTE]
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