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Interesting ways to integrate a dragon in a campaign
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<blockquote data-quote="howandwhy99" data-source="post: 5866115" data-attributes="member: 3192"><p>A dragon's territory could be tended to very infrequently, even every decade or so, if no other large predators come into it during that time. (Everything else is just food honestly)</p><p></p><p>One way to showcase the dragon would be to introduce such an intrusion. Perhaps after the dragon wakes up it demonstrates its power over the territory by attacking a kingdom in its midst, smashing the castles, and/or starting a cult to cause insurrection. Perhaps tributes are enforced (or were already in place and had been forgotten?)</p><p></p><p>I would hesitate to make this about encounter-level confrontation. Wily foes, even powerful and fearsome ones which includes dragons, typically avoid direct assault without multiple purposes. An older dragon is likely to be highly intelligent, so discerning win/win only scenarios can outline its goals and determine its probable behavior in different situations.</p><p></p><p>Introducing the dragon really should not be a battle or the PCs will lose. The final battle may be big set piece combat. How everyone gets from beginning to end is everything in between. For the dragon that means good monster statting and playing out of scenarios.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5866115, member: 3192"] A dragon's territory could be tended to very infrequently, even every decade or so, if no other large predators come into it during that time. (Everything else is just food honestly) One way to showcase the dragon would be to introduce such an intrusion. Perhaps after the dragon wakes up it demonstrates its power over the territory by attacking a kingdom in its midst, smashing the castles, and/or starting a cult to cause insurrection. Perhaps tributes are enforced (or were already in place and had been forgotten?) I would hesitate to make this about encounter-level confrontation. Wily foes, even powerful and fearsome ones which includes dragons, typically avoid direct assault without multiple purposes. An older dragon is likely to be highly intelligent, so discerning win/win only scenarios can outline its goals and determine its probable behavior in different situations. Introducing the dragon really should not be a battle or the PCs will lose. The final battle may be big set piece combat. How everyone gets from beginning to end is everything in between. For the dragon that means good monster statting and playing out of scenarios. [/QUOTE]
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