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Interesting ways to integrate a dragon in a campaign
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<blockquote data-quote="Loonook" data-source="post: 5866313" data-attributes="member: 1861"><p>I like the ideas, but I also have to go with the coolness of E6: Use of high-level spells as rituals.</p><p></p><p>The idea of the PCs having to gather all of the hedge-wizards, arcane scholars, skalds, priests, and that hag that they fought back at level 3 to a standstill, the svartzalfin that made the spear the warrior carried into battle against the Scourge of the Hills, and the sacrifice of the old king for the kingsblood necessary to call down the heavens. The hedge-wizards grant their protection from flame and tooth, the skalds sing of the ancient victory of Lothar, their tribe's patriarch, against the Serpent of the Dark Swamp, the priests say prayers to the new Gods, the hag calls upon the slippery nature of her demonic parentage to protect against the dragon's mental defenses, and the svartzalfin make the collar to bind the dragon's spirit to its original form.</p><p></p><p>Protection from Elements, Greater Magic Circle, Mage's Transformation, Mind Blank, and a Dimension Anchor/Proof against Polymorph item. All granted in a grand ritual... Of course, the old king's blood seals the pact, and grants them True Sight.</p><p></p><p>Basically treat the whole thing like a Raid. Disparate elements of the various groups protect and prepare, and the PCs each get their moment to shine. The Paladin who has been hunting the majordomo Antipaladin gets to battle him mano-a-mano with the blessed hammer bathed in the tears of his virginal love saved from the Serpent. The mage and priest battles the mystical demonic influences that are being called from the volcanic rift in which the Serpent has made his home. The Ranger hunts the Hellhound, a devious trickster who killed his animal companion in the last battle...</p><p></p><p>Then, they come to the big bad. The Hillfolk are fighting off the shadowy warriors of the Serpent, the magicians are battling the living wards of the volcano, and the players come to the weakened Serpent, who will still probably kill a couple of them with fang, claw, and flame.</p><p></p><p>Because even with all of his wards down, the warriors not there for his sacrificial combat advantages, and his right hand man down... <a href="http://www.giantitp.com/comics/oots0627.html" target="_blank">He's still a dragon</a>.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5866313, member: 1861"] I like the ideas, but I also have to go with the coolness of E6: Use of high-level spells as rituals. The idea of the PCs having to gather all of the hedge-wizards, arcane scholars, skalds, priests, and that hag that they fought back at level 3 to a standstill, the svartzalfin that made the spear the warrior carried into battle against the Scourge of the Hills, and the sacrifice of the old king for the kingsblood necessary to call down the heavens. The hedge-wizards grant their protection from flame and tooth, the skalds sing of the ancient victory of Lothar, their tribe's patriarch, against the Serpent of the Dark Swamp, the priests say prayers to the new Gods, the hag calls upon the slippery nature of her demonic parentage to protect against the dragon's mental defenses, and the svartzalfin make the collar to bind the dragon's spirit to its original form. Protection from Elements, Greater Magic Circle, Mage's Transformation, Mind Blank, and a Dimension Anchor/Proof against Polymorph item. All granted in a grand ritual... Of course, the old king's blood seals the pact, and grants them True Sight. Basically treat the whole thing like a Raid. Disparate elements of the various groups protect and prepare, and the PCs each get their moment to shine. The Paladin who has been hunting the majordomo Antipaladin gets to battle him mano-a-mano with the blessed hammer bathed in the tears of his virginal love saved from the Serpent. The mage and priest battles the mystical demonic influences that are being called from the volcanic rift in which the Serpent has made his home. The Ranger hunts the Hellhound, a devious trickster who killed his animal companion in the last battle... Then, they come to the big bad. The Hillfolk are fighting off the shadowy warriors of the Serpent, the magicians are battling the living wards of the volcano, and the players come to the weakened Serpent, who will still probably kill a couple of them with fang, claw, and flame. Because even with all of his wards down, the warriors not there for his sacrificial combat advantages, and his right hand man down... [URL="http://www.giantitp.com/comics/oots0627.html"]He's still a dragon[/URL]. Slainte, -Loonook. [/QUOTE]
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