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Interesting ways to integrate a dragon in a campaign
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<blockquote data-quote="hopeless" data-source="post: 5867881" data-attributes="member: 36349"><p><strong>Hmm...</strong></p><p></p><p>I've been wondering about this since every encounter I've had involving dragons have been well not treated properly for one thing.</p><p> </p><p>A dragon is supposed to be a creature of legend something that should inspire stories of daring and not just of battles.</p><p> </p><p>I'm still thinking through introducing one in the Legend setting and so far its been limited to a fresco inside a crypt where the forces of darkness battle the forces of light and included on the side of good is an enormous ancient red dragon which i told my players is known to them as the "Red Death" an extraordinarily powerful dragon that has the same reputation as Godzilla or Gojira would have if that existed in my campaign.</p><p> </p><p>The game I'm slowly prepping will eventually hint that this is a possible future of present day earth following a cataclysm and the various races seen in the Monsters of Legend are the results of either experimentation, mutation or even evolution since my plan is that dwarves are the descendants of those that took shelter underground whilst the elves took to living in deep forests and so on.</p><p> </p><p>I plan on revealing that there exists a means for people to be transformed into certain dragon types but the types seen as "good" which I intend to be gold, silver and one specific red types are the results of a family bloodline and have a lot of similarity with lycanthropy in its origin.</p><p> </p><p>The bad guys can assume blue, black, green and even white dragon types but are known properly as "Drakes" because it isn't inherited they're being bioengineered unlike the true dragons whom are being protected because of a link to a major cult that forms an important part of the campaign setting where the PCs are based.</p><p> </p><p>Sorry but the way I see it, slaying such a creature should have ramifications whether revealing the creature was cursed into that form by a sorceror and the slayer becomes its replacement (a T&T scenario did that with a troll if memory serves) or they discover they have slain a powerful deterrent for another far more dangerous foe perhaps even an invading army and they're now lumbered with finding a way to either stop them or survive the aftermath of their poorly thought out actions.</p><p> </p><p>Still being Viking based it doesn't necessarily mean dragonslaying since they could either steal some of its treasure and make it come after them or they could seek its help for some task only it can do...</p></blockquote><p></p>
[QUOTE="hopeless, post: 5867881, member: 36349"] [b]Hmm...[/b] I've been wondering about this since every encounter I've had involving dragons have been well not treated properly for one thing. A dragon is supposed to be a creature of legend something that should inspire stories of daring and not just of battles. I'm still thinking through introducing one in the Legend setting and so far its been limited to a fresco inside a crypt where the forces of darkness battle the forces of light and included on the side of good is an enormous ancient red dragon which i told my players is known to them as the "Red Death" an extraordinarily powerful dragon that has the same reputation as Godzilla or Gojira would have if that existed in my campaign. The game I'm slowly prepping will eventually hint that this is a possible future of present day earth following a cataclysm and the various races seen in the Monsters of Legend are the results of either experimentation, mutation or even evolution since my plan is that dwarves are the descendants of those that took shelter underground whilst the elves took to living in deep forests and so on. I plan on revealing that there exists a means for people to be transformed into certain dragon types but the types seen as "good" which I intend to be gold, silver and one specific red types are the results of a family bloodline and have a lot of similarity with lycanthropy in its origin. The bad guys can assume blue, black, green and even white dragon types but are known properly as "Drakes" because it isn't inherited they're being bioengineered unlike the true dragons whom are being protected because of a link to a major cult that forms an important part of the campaign setting where the PCs are based. Sorry but the way I see it, slaying such a creature should have ramifications whether revealing the creature was cursed into that form by a sorceror and the slayer becomes its replacement (a T&T scenario did that with a troll if memory serves) or they discover they have slain a powerful deterrent for another far more dangerous foe perhaps even an invading army and they're now lumbered with finding a way to either stop them or survive the aftermath of their poorly thought out actions. Still being Viking based it doesn't necessarily mean dragonslaying since they could either steal some of its treasure and make it come after them or they could seek its help for some task only it can do... [/QUOTE]
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