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Interesting, well-crafted animal-people?
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<blockquote data-quote="Lord Pendragon" data-source="post: 2075721" data-attributes="member: 707"><p>The difficulty inherent in (1) is that furry races are by their very nature unoriginal. The animal source carries with it certain expectations regarding behavior, goals, methods, ethics, etc., that are either embraced (and thus unoriginal) or rejected, which gives the furry race a jarring contrariness. The traitorous dog people? The honest, wholesome agrarian rat folk? The upfront, honorable, pious snake people? When the traits don't match our archtypical expectations of the animal source, things seem strange and unnatural, but when embraced...it's unoriginal.</p><p></p><p>I think that's why Monte's furries are the way they are. He chose to embrace the animal natures of those races he created, because he'd rather they be somewhat unoriginal, rather than strange and unnatural.</p><p></p><p>As far as (2) and (3), it comes down to the same things that are needed to create any race. It's no different with elves and dwarves, as someone else mentioned. You can either use the shorthand created by the pre-existing genre (and fail to create anything unique and engaging,) or you take the time to develop a culture that is distinct, interesting, and unique.</p><p></p><p>In the end, I don't think there's anything wrong with furry races, other than the fact that you need to except the difficulty of (1) when using them. Other than that, they're just another kind of race, and there really aren't a lot of options when creating races to begin with.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2075721, member: 707"] The difficulty inherent in (1) is that furry races are by their very nature unoriginal. The animal source carries with it certain expectations regarding behavior, goals, methods, ethics, etc., that are either embraced (and thus unoriginal) or rejected, which gives the furry race a jarring contrariness. The traitorous dog people? The honest, wholesome agrarian rat folk? The upfront, honorable, pious snake people? When the traits don't match our archtypical expectations of the animal source, things seem strange and unnatural, but when embraced...it's unoriginal. I think that's why Monte's furries are the way they are. He chose to embrace the animal natures of those races he created, because he'd rather they be somewhat unoriginal, rather than strange and unnatural. As far as (2) and (3), it comes down to the same things that are needed to create any race. It's no different with elves and dwarves, as someone else mentioned. You can either use the shorthand created by the pre-existing genre (and fail to create anything unique and engaging,) or you take the time to develop a culture that is distinct, interesting, and unique. In the end, I don't think there's anything wrong with furry races, other than the fact that you need to except the difficulty of (1) when using them. Other than that, they're just another kind of race, and there really aren't a lot of options when creating races to begin with. [/QUOTE]
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Interesting, well-crafted animal-people?
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