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<blockquote data-quote="evilgamer13" data-source="post: 4020119" data-attributes="member: 42362"><p><strong>Assumptions</strong></p><p></p><p>For making a new and hopefully unique setting I think it behooves one to look at what you basic assumptions are. For instance is your world round, or can you actually sail off the edge, what kind of rotation does your world have or does it not rotate at all so that each solar year is also a day where people have to follow the light in a migratory fashion, or do you get a single rotation yearly leaving one side in perpetual darkness with one side in perpetual day and the most habitable regions being a band of eternal twilight. Is your planet even orbiting anything or is it in a protostar so that the whole world is bathed in light and heat by a could of beautiful red and blue or green plasma. Do you orbit a gas giant in orbit around a blue giant making the worlds "moon" larger in the sky then the star. I'm laboring this detail because even the fantasy games I've seen that break out of the molds of Tolkien or more realistic visions of medieval Europe but with magic all stick to the fact that the world is basically earth like.</p><p></p><p>Other less radical changes could be the relative abundance of minerals, are the dwarfs chud like due to the common presence of uranium in the deeper strata, is this a world where stone weapons are common because or the rarity and thus value (possibly sacredness) of iron and therefore steel? Are there magical features to the landscape (not just spells and a few critters) such as things that are actually waterfalls flowing upwards from inside a hollow world, or mountains of crystal that grow faster then a glacier moves?</p><p></p><p>I think if we take a look at what our basic assumptions are we will find that there is no end to the number of truly wonderful and fantastic worlds we can come up with.</p></blockquote><p></p>
[QUOTE="evilgamer13, post: 4020119, member: 42362"] [b]Assumptions[/b] For making a new and hopefully unique setting I think it behooves one to look at what you basic assumptions are. For instance is your world round, or can you actually sail off the edge, what kind of rotation does your world have or does it not rotate at all so that each solar year is also a day where people have to follow the light in a migratory fashion, or do you get a single rotation yearly leaving one side in perpetual darkness with one side in perpetual day and the most habitable regions being a band of eternal twilight. Is your planet even orbiting anything or is it in a protostar so that the whole world is bathed in light and heat by a could of beautiful red and blue or green plasma. Do you orbit a gas giant in orbit around a blue giant making the worlds "moon" larger in the sky then the star. I'm laboring this detail because even the fantasy games I've seen that break out of the molds of Tolkien or more realistic visions of medieval Europe but with magic all stick to the fact that the world is basically earth like. Other less radical changes could be the relative abundance of minerals, are the dwarfs chud like due to the common presence of uranium in the deeper strata, is this a world where stone weapons are common because or the rarity and thus value (possibly sacredness) of iron and therefore steel? Are there magical features to the landscape (not just spells and a few critters) such as things that are actually waterfalls flowing upwards from inside a hollow world, or mountains of crystal that grow faster then a glacier moves? I think if we take a look at what our basic assumptions are we will find that there is no end to the number of truly wonderful and fantastic worlds we can come up with. [/QUOTE]
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