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Interludes - Brief Expeditions to Bluffside
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008856" data-attributes="member: 18387"><p>I'm a dungeon master that doesn't have that much time preparing adventures for my players. So sometimes I like going to my local gaming store and buy a module. And now that I have found it and paid for it, I'm in title to give my opinion on it.</p><p></p><p>Well, seeing how this module is made, I must say that the artistic point of view is nice. The text is well written, it got me interested into buying it just by seeing how it was made.</p><p></p><p>It was upon reading it that I found out that the product wasn't what I had in mind when I got it. The module has 62 pages , in truth, really about 15 pages are left for the adventure. The rest you have more detailed NPC'S (12 pages) , you have new monsters and 2 new prestige classes (12 pages), and you have a very detailed village in wich the adventure starts in (11 pages). The rest is left to new magic items, new feats, and so on.</p><p></p><p>If you plan on doing the adventure in question as is, 1 game session should pretty much cover the whole thing, and I hope you are the kind of DM that likes putting on a show for players by playing multiple NPC'S interacting between each other while the players look at you, since some stuff like such is planned into it. </p><p></p><p>What ticks me off about it, you have a plan, 2 floors, of a ruined monastery wich : 'is left for the game master to develop further and has no bearing on the current scenario'.They say they have left an appendix for ideas on how to devellop further ideas into the adventure. Well the appendix in question is half a page long, 6 ideas are in it , and those ideas are very brief.</p><p></p><p>If you are looking for something to use as a village setting, well this thing is for you. But if you are looking to buy this thing to do an adventure, well you have to sharpen your pencil and buy some sheets, because what you have in there is very basic and is just an intro.</p><p></p><p>After reading the thing, I went back to my gaming store, bought another adventure module, feeling that interludes is just an 'interlude' into getting my money's worth.</p><p></p><p>But I must say it has potential, a few ideas in it are ok, but dont buy the thing if you're looking for a complete adventure module. Expect alot of work if you want it to last a few game sessions.</p><p></p><p>On this, I wish you all good gaming.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008856, member: 18387"] I'm a dungeon master that doesn't have that much time preparing adventures for my players. So sometimes I like going to my local gaming store and buy a module. And now that I have found it and paid for it, I'm in title to give my opinion on it. Well, seeing how this module is made, I must say that the artistic point of view is nice. The text is well written, it got me interested into buying it just by seeing how it was made. It was upon reading it that I found out that the product wasn't what I had in mind when I got it. The module has 62 pages , in truth, really about 15 pages are left for the adventure. The rest you have more detailed NPC'S (12 pages) , you have new monsters and 2 new prestige classes (12 pages), and you have a very detailed village in wich the adventure starts in (11 pages). The rest is left to new magic items, new feats, and so on. If you plan on doing the adventure in question as is, 1 game session should pretty much cover the whole thing, and I hope you are the kind of DM that likes putting on a show for players by playing multiple NPC'S interacting between each other while the players look at you, since some stuff like such is planned into it. What ticks me off about it, you have a plan, 2 floors, of a ruined monastery wich : 'is left for the game master to develop further and has no bearing on the current scenario'.They say they have left an appendix for ideas on how to devellop further ideas into the adventure. Well the appendix in question is half a page long, 6 ideas are in it , and those ideas are very brief. If you are looking for something to use as a village setting, well this thing is for you. But if you are looking to buy this thing to do an adventure, well you have to sharpen your pencil and buy some sheets, because what you have in there is very basic and is just an intro. After reading the thing, I went back to my gaming store, bought another adventure module, feeling that interludes is just an 'interlude' into getting my money's worth. But I must say it has potential, a few ideas in it are ok, but dont buy the thing if you're looking for a complete adventure module. Expect alot of work if you want it to last a few game sessions. On this, I wish you all good gaming. [/QUOTE]
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