Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Internally logical magic systems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 7931204"><p>Hmm. Thanks for all the responses, but I guess I didn't communicate the ask well.</p><p></p><p>It's not a realism issue, or that if I just understood the underlying mechanism ("it's magic!") it would all be ok. It's that I want a magic system with restrictions, preferably tied narratively to that underlying mechanism in a consistent way. Like the example in Lexicon.</p><p></p><p>Instead of "I can't do that because I don't know the spell. Yet." I want "I can't do that because that's not how magic works."</p><p></p><p>So maybe it's a magic system based on nature spirits. You can either persuade or enslave spirits, and the type of spirit determines what can be done. But basically there are animal and plant spirits. So no fireballs. Maybe necromancy is related to "human spirits". Water spirits? Weather/sky spirits? (Lighting bolts?). Maybe. I dunno...typing as I think.</p><p></p><p>Alternately, same structure but elementals. So fireballs (if that's the kind of elemental you have), but no entangle or spider climb.</p><p></p><p>I could even see one game with both categories, elementals and nature spirits, with totally different mechanics and spells. But you don't get to have one character who does both. </p><p></p><p>So part of it is that I don't like when one character can do so many totally unrelated things. But it's more than that, because the more of these you layered on ("ok, spirits and elementals AND patrons...") the less it would appeal to me. In the same way that I think Tieflings are cool. And Tabaxi are cool. And Half-ogres are cool. And gnomes are....well, ok, not gnomes. But Tieflings and Elves and Halflings and Tabaxi and Drow and Half-ogres and everything else <em>all in the same game</em> just lacks any kind of coherence. It's kitchen sink gaming.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7931204"] Hmm. Thanks for all the responses, but I guess I didn't communicate the ask well. It's not a realism issue, or that if I just understood the underlying mechanism ("it's magic!") it would all be ok. It's that I want a magic system with restrictions, preferably tied narratively to that underlying mechanism in a consistent way. Like the example in Lexicon. Instead of "I can't do that because I don't know the spell. Yet." I want "I can't do that because that's not how magic works." So maybe it's a magic system based on nature spirits. You can either persuade or enslave spirits, and the type of spirit determines what can be done. But basically there are animal and plant spirits. So no fireballs. Maybe necromancy is related to "human spirits". Water spirits? Weather/sky spirits? (Lighting bolts?). Maybe. I dunno...typing as I think. Alternately, same structure but elementals. So fireballs (if that's the kind of elemental you have), but no entangle or spider climb. I could even see one game with both categories, elementals and nature spirits, with totally different mechanics and spells. But you don't get to have one character who does both. So part of it is that I don't like when one character can do so many totally unrelated things. But it's more than that, because the more of these you layered on ("ok, spirits and elementals AND patrons...") the less it would appeal to me. In the same way that I think Tieflings are cool. And Tabaxi are cool. And Half-ogres are cool. And gnomes are....well, ok, not gnomes. But Tieflings and Elves and Halflings and Tabaxi and Drow and Half-ogres and everything else [I]all in the same game[/I] just lacks any kind of coherence. It's kitchen sink gaming. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Internally logical magic systems?
Top