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General Tabletop Discussion
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Internally logical magic systems?
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<blockquote data-quote="Laurefindel" data-source="post: 7932022" data-attributes="member: 67296"><p>[edit] removed quote inserted by mistake</p><p></p><p>To be fair, we don't need to know how the laws of nature work to be limited by said laws of nature. Newtonian physics does not explain why there is gravity, but it explains how gravity affects our world.</p><p></p><p>Now, magic by definition breaks the laws of nature, but it doesn't mean it cannot be governed by its own laws. These laws of magic, whatever they are, don't have to be explained to be known, or at least limit what spells can do (if only for internal coherence).</p><p></p><p>D&D's magic is not far off. The laws of magic are not spelled out but you can see certain patterns already.</p><p>Why do most spells don't last more than 1 minute, and if they do, it's either 10 minutes or 1 hour (or 24h). Why do you need to cast the same spell every day for <em>exactly</em> 1 year to become permanent?</p><p></p><p>The answer is off course; because it's convenient for game design and play execution. But your character could wonder why and work all their life to make spell X last 2 minutes instead of 1. Why can sorcerer do it and wizards can't? But even then they can't go over 24 hours...</p><p></p><p>If one looks more closely, there are many hints as to what the laws of magic are in D&D; it's actually rather consistent. And then comes a spell that contradict the assumed rule. Whoever created than spell managed to break one of the rules of magic, perhaps unknowingly.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7932022, member: 67296"] [edit] removed quote inserted by mistake To be fair, we don't need to know how the laws of nature work to be limited by said laws of nature. Newtonian physics does not explain why there is gravity, but it explains how gravity affects our world. Now, magic by definition breaks the laws of nature, but it doesn't mean it cannot be governed by its own laws. These laws of magic, whatever they are, don't have to be explained to be known, or at least limit what spells can do (if only for internal coherence). D&D's magic is not far off. The laws of magic are not spelled out but you can see certain patterns already. Why do most spells don't last more than 1 minute, and if they do, it's either 10 minutes or 1 hour (or 24h). Why do you need to cast the same spell every day for [I]exactly[/I] 1 year to become permanent? The answer is off course; because it's convenient for game design and play execution. But your character could wonder why and work all their life to make spell X last 2 minutes instead of 1. Why can sorcerer do it and wizards can't? But even then they can't go over 24 hours... If one looks more closely, there are many hints as to what the laws of magic are in D&D; it's actually rather consistent. And then comes a spell that contradict the assumed rule. Whoever created than spell managed to break one of the rules of magic, perhaps unknowingly. [/QUOTE]
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