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<blockquote data-quote="Merkuri" data-source="post: 5056597" data-attributes="member: 41321"><p>I play in a weekly game online with MapTool. Not sure if it'll be the best if only one person is online, though. You'd either have to find a way to let all of the in-person gamers see the screen (big screen TV or a projector) or you'd have to have one in-person battlemap and one digital battlemap for the computer player and you'd have to make sure they stayed synched up.</p><p></p><p>If you have only one online player then a webcam pointed at the battlemat might be the best way to go. If you have the ability you might want to label the axises on your grid with numbers across the top and letters across the side (or vice versa) so your remote player can say something like, "I move to B6 and attack the guy on B7." It might be easier than having him say, "I attack the second orc from the right. No, my right. Yeah, that's it."</p><p></p><p></p><p></p><p>I haven't been playing online for that long (I think it's been six years for me) but I've always felt the same way. It's much easier to get into character when I'm typing out the character's speech and actions. It feels more like I'm writing a story and less like I'm playing pretend with a bunch of adults. I'm sure if I played an in-person game on a regular basis I would probably get used to it, but if our online game turned into an in-person game (or even from a text chat to a voice chat) I'd probably find myself roleplaying less out of self-consciousness.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 5056597, member: 41321"] I play in a weekly game online with MapTool. Not sure if it'll be the best if only one person is online, though. You'd either have to find a way to let all of the in-person gamers see the screen (big screen TV or a projector) or you'd have to have one in-person battlemap and one digital battlemap for the computer player and you'd have to make sure they stayed synched up. If you have only one online player then a webcam pointed at the battlemat might be the best way to go. If you have the ability you might want to label the axises on your grid with numbers across the top and letters across the side (or vice versa) so your remote player can say something like, "I move to B6 and attack the guy on B7." It might be easier than having him say, "I attack the second orc from the right. No, my right. Yeah, that's it." I haven't been playing online for that long (I think it's been six years for me) but I've always felt the same way. It's much easier to get into character when I'm typing out the character's speech and actions. It feels more like I'm writing a story and less like I'm playing pretend with a bunch of adults. I'm sure if I played an in-person game on a regular basis I would probably get used to it, but if our online game turned into an in-person game (or even from a text chat to a voice chat) I'd probably find myself roleplaying less out of self-consciousness. [/QUOTE]
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