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<blockquote data-quote="Umberhulk" data-source="post: 3313458" data-attributes="member: 3237"><p>Hmmm. There are already web and software tools out there that do all these things. Perhaps the polish isn't there on all those products, but you can do a lot of these functionally already. It would be nice to be able to access all the monsters online though as opposed to just the SRD ones, however. Perhaps, Wizards could have an electronic key come with the purchase of the hard bound books that allows for access to a searchable online repository of all Classes, PrCs, races, monsters, spells, and equipment rules from those books that you own.</p><p></p><p>As far as book-keeping and faster play goes there are lots of other game systems designed for that kind of play from as far back as the 70s: Tunnels & Trolls and The Fantasy Trip come to mind. DnD is what it is. It has a formula that works for it and its style of play. Using the afore mentioned tools can help you prepare.</p><p></p><p>What I'd like to see is less exceptions during play on the battle mat. Full round actions, movement actions, and standard actions get confusing especially for new players. I think that table could be revamped and just have everything be an "action" and you get to do two actions per turn.</p></blockquote><p></p>
[QUOTE="Umberhulk, post: 3313458, member: 3237"] Hmmm. There are already web and software tools out there that do all these things. Perhaps the polish isn't there on all those products, but you can do a lot of these functionally already. It would be nice to be able to access all the monsters online though as opposed to just the SRD ones, however. Perhaps, Wizards could have an electronic key come with the purchase of the hard bound books that allows for access to a searchable online repository of all Classes, PrCs, races, monsters, spells, and equipment rules from those books that you own. As far as book-keeping and faster play goes there are lots of other game systems designed for that kind of play from as far back as the 70s: Tunnels & Trolls and The Fantasy Trip come to mind. DnD is what it is. It has a formula that works for it and its style of play. Using the afore mentioned tools can help you prepare. What I'd like to see is less exceptions during play on the battle mat. Full round actions, movement actions, and standard actions get confusing especially for new players. I think that table could be revamped and just have everything be an "action" and you get to do two actions per turn. [/QUOTE]
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