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<blockquote data-quote="Festivus" data-source="post: 3315092" data-attributes="member: 34532"><p>That I can agree with. The one thign I don't get with Heroforge is immediacy of new books in the software. For something like this to work (free or pay) it would have to be available the same day that new book hit the shelves.</p><p></p><p></p><p></p><p></p><p>To me, they are apple and orange. MMORPGs are great for what they offer, instant gratification and lots of encounters and loot to improve your character... but typically very story light, and certainly nothing earth changing can happen in them (I look no further than awakening the sleeper in Everquest as my example of how this doesn't work in an MMORPG). If your character dies, you respawn, no big deal. I can barely remember the quests that took place in order to gain my epic bardic sword in EQ. I played Everquest for almost 3 years, and did lots of stuff, almost none of which I can remember... but it was always missing something for me.</p><p></p><p>For what I crave, my character is part of a team that saved the world from certain doom or die trying. These stories take a long time to resolve, and are quite memorable. I can still remember when my character first met up with the current group of adventurers, and my characters long, slow slide into the maddening realms of death and necromancy. Much more story centric and not centered on level or item advancement. This is my preferred gaming method today, I don't see ever going back to MMORPGs.</p><p></p><p>For what it's worth, I agree with you that the game is overly complex and probably tends to push away newcomers just based on it's complexity. Technology will help that, heck I use it now with Fantasy Grounds and Ventrilo, but it's still not quite as good as getting around the table and playing the game, to me anyhow.</p></blockquote><p></p>
[QUOTE="Festivus, post: 3315092, member: 34532"] That I can agree with. The one thign I don't get with Heroforge is immediacy of new books in the software. For something like this to work (free or pay) it would have to be available the same day that new book hit the shelves. To me, they are apple and orange. MMORPGs are great for what they offer, instant gratification and lots of encounters and loot to improve your character... but typically very story light, and certainly nothing earth changing can happen in them (I look no further than awakening the sleeper in Everquest as my example of how this doesn't work in an MMORPG). If your character dies, you respawn, no big deal. I can barely remember the quests that took place in order to gain my epic bardic sword in EQ. I played Everquest for almost 3 years, and did lots of stuff, almost none of which I can remember... but it was always missing something for me. For what I crave, my character is part of a team that saved the world from certain doom or die trying. These stories take a long time to resolve, and are quite memorable. I can still remember when my character first met up with the current group of adventurers, and my characters long, slow slide into the maddening realms of death and necromancy. Much more story centric and not centered on level or item advancement. This is my preferred gaming method today, I don't see ever going back to MMORPGs. For what it's worth, I agree with you that the game is overly complex and probably tends to push away newcomers just based on it's complexity. Technology will help that, heck I use it now with Fantasy Grounds and Ventrilo, but it's still not quite as good as getting around the table and playing the game, to me anyhow. [/QUOTE]
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