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Interpretations/citations for Animate Dead details?
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<blockquote data-quote="Bladesong" data-source="post: 4523113" data-attributes="member: 20800"><p>There is a great deal of “only what the DM will allow” for any of this. There are systems that do indeed bind a part of the soul of the animated dead giving them at least rudimentary intelligence (slower, duller version of their former selves) with the body which also tends to make them slightly insane or very mad (we use such a rule). D&D never really stated that as I can recall although there were slightly more advanced versions of zombies that had some greater levels of thought (I believe the juju zombie was semi-sentient). </p><p>I know that as a DM I would look at a few things and make a few judgment calls here.</p><p>First off, you could only consider this if you were evil (sorry, I would not abide by good characters making a zombie out of anyone).</p><p>As far as this one goes: "As a group, covertly pursue your attackers along this road or elsewhere and take revenge, then return to the outskirts of town with their cart and any other property you find on them." I would rule they cannot do anything covertly and that they can only go EXACTLY where you tell them (i.e. no pursuing). The command would have to be more like: “Follow this road, if you find your attackers kill them and return here with the bodies and the cart if possible. Do not go into the city. If you do not find them before you reach the city, return here.” </p><p>As for this one: "As a group, covertly return to where the hobgoblins live, slaughter them in their sleep even if they awaken, then return to the outskirts of town with everything the hobgoblins own, even if it takes multiple trips." Again, a shambling undead is anything but subtle so no “covert” operations. The command would have to be a bit more like this: “Return to your former dwelling and kill all the hobgoblins that are there. Take everything that belonged to them and bring it all back here; if you must make more than one trip, do so (I am assuming the farmhouse as the creation point).”</p><p>The zombie family could possibly defeat the people with the cart; I would imagine the bugbears would be more than a match for the zombie bugbears, but it depends what their clan consists of.</p><p>As I said at the beginning, this is really all up to the DM. Good luck.</p></blockquote><p></p>
[QUOTE="Bladesong, post: 4523113, member: 20800"] There is a great deal of “only what the DM will allow” for any of this. There are systems that do indeed bind a part of the soul of the animated dead giving them at least rudimentary intelligence (slower, duller version of their former selves) with the body which also tends to make them slightly insane or very mad (we use such a rule). D&D never really stated that as I can recall although there were slightly more advanced versions of zombies that had some greater levels of thought (I believe the juju zombie was semi-sentient). I know that as a DM I would look at a few things and make a few judgment calls here. First off, you could only consider this if you were evil (sorry, I would not abide by good characters making a zombie out of anyone). As far as this one goes: "As a group, covertly pursue your attackers along this road or elsewhere and take revenge, then return to the outskirts of town with their cart and any other property you find on them." I would rule they cannot do anything covertly and that they can only go EXACTLY where you tell them (i.e. no pursuing). The command would have to be more like: “Follow this road, if you find your attackers kill them and return here with the bodies and the cart if possible. Do not go into the city. If you do not find them before you reach the city, return here.” As for this one: "As a group, covertly return to where the hobgoblins live, slaughter them in their sleep even if they awaken, then return to the outskirts of town with everything the hobgoblins own, even if it takes multiple trips." Again, a shambling undead is anything but subtle so no “covert” operations. The command would have to be a bit more like this: “Return to your former dwelling and kill all the hobgoblins that are there. Take everything that belonged to them and bring it all back here; if you must make more than one trip, do so (I am assuming the farmhouse as the creation point).” The zombie family could possibly defeat the people with the cart; I would imagine the bugbears would be more than a match for the zombie bugbears, but it depends what their clan consists of. As I said at the beginning, this is really all up to the DM. Good luck. [/QUOTE]
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Interpretations/citations for Animate Dead details?
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