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Interpreting Barbarian Rage in Non-combat Situations
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<blockquote data-quote="clearstream" data-source="post: 7485546" data-attributes="member: 71699"><p>I like your descriptions, but bottom-line they are narrative concerns, and not balance ones, right? My post was focusing on balance.</p><p></p><p></p><p>Again, I think "<em>cause a barbarian to suddenly become less angry is absurd</em>" is a narrative objection - speaking to my question A) (is it satisfying at the table?) rather than to C (is it balanced?). I'm not disputing your narrative points, only saying that what I was asked was essentially - is it balanced?</p><p></p><p></p><p>Really good points in that article, I particularly like the idea of a die rather than a flat add for the damage bonus. Also, the refresh on Long Rest is a sore thumb, definitely. Compared with say Warlock spell slots!</p><p></p><p>He also, obliquely, points out that Barbarian is a narrow class. Auto-advantage on Strength checks in and out of combat rounds broadens them. The thing about a minute is that I think it becomes a bit moot. How long does it really take to swim out each time, retrieve someone, bring them back? Out of combat, the question becomes more - how many Strength checks does the DM want the Rage to span? If they only want it to span 1, they can say "Given a minute of levering and bashing, you can make a check to break through the portcullis" i.e. make one check. Or they can say - "make 10 checks (1/turn) to break through the portcullis" - which in my experience can come to feel not quite right, outside combat.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7485546, member: 71699"] I like your descriptions, but bottom-line they are narrative concerns, and not balance ones, right? My post was focusing on balance. Again, I think "[I]cause a barbarian to suddenly become less angry is absurd[/I]" is a narrative objection - speaking to my question A) (is it satisfying at the table?) rather than to C (is it balanced?). I'm not disputing your narrative points, only saying that what I was asked was essentially - is it balanced? Really good points in that article, I particularly like the idea of a die rather than a flat add for the damage bonus. Also, the refresh on Long Rest is a sore thumb, definitely. Compared with say Warlock spell slots! He also, obliquely, points out that Barbarian is a narrow class. Auto-advantage on Strength checks in and out of combat rounds broadens them. The thing about a minute is that I think it becomes a bit moot. How long does it really take to swim out each time, retrieve someone, bring them back? Out of combat, the question becomes more - how many Strength checks does the DM want the Rage to span? If they only want it to span 1, they can say "Given a minute of levering and bashing, you can make a check to break through the portcullis" i.e. make one check. Or they can say - "make 10 checks (1/turn) to break through the portcullis" - which in my experience can come to feel not quite right, outside combat. [/QUOTE]
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Interpreting Barbarian Rage in Non-combat Situations
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