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General Tabletop Discussion
*Dungeons & Dragons
Interpreting Barbarian Rage in Non-combat Situations
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<blockquote data-quote="MNblockhead" data-source="post: 7485943" data-attributes="member: 6796661"><p>Only on a failed check. Since I was making my checks, I wasn't taking damage. This is where I would have done it differently. </p><p></p><p>The module rules stated that failing your check meant being buffeted against rocks and trees and being brought closer to a cliff edge with a perilous drop. If you make a save, you pull yourself to safety and avoid damage. </p><p></p><p>But since I was using my check to reach someone else and pull THEM to safety, I would rule that I still take the damage or at least partial damage. That would make my actions more self-sacrificing and heroic AND be true to the RAW. </p><p></p><p>I think the DM was holding punches because it was a table of five 1st-level characters and my 3rd-level character, many of the players were new, and he may have been worried about a TPK in a "throw-away" environmental challenge. My character might not have survived multiple attempts to save the other characters. If it were me, I would nerf the amount of damage rather than having me take no damage. And, as a player, I would have been okay dying in the attempt to save the others. But I've found character death to be very uncommon in AL games.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7485943, member: 6796661"] Only on a failed check. Since I was making my checks, I wasn't taking damage. This is where I would have done it differently. The module rules stated that failing your check meant being buffeted against rocks and trees and being brought closer to a cliff edge with a perilous drop. If you make a save, you pull yourself to safety and avoid damage. But since I was using my check to reach someone else and pull THEM to safety, I would rule that I still take the damage or at least partial damage. That would make my actions more self-sacrificing and heroic AND be true to the RAW. I think the DM was holding punches because it was a table of five 1st-level characters and my 3rd-level character, many of the players were new, and he may have been worried about a TPK in a "throw-away" environmental challenge. My character might not have survived multiple attempts to save the other characters. If it were me, I would nerf the amount of damage rather than having me take no damage. And, as a player, I would have been okay dying in the attempt to save the others. But I've found character death to be very uncommon in AL games. [/QUOTE]
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Interpreting Barbarian Rage in Non-combat Situations
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