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General Tabletop Discussion
*Dungeons & Dragons
Interpreting Barbarian Rage in Non-combat Situations
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<blockquote data-quote="Jester David" data-source="post: 7496466" data-attributes="member: 37579"><p></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">Sure, but what the rules covered was much more comprehensive. Especially in 3e where you had an entire column of modifiers for tracking based on variant conditions and DCs were set and established by very firm rules. </span></span><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'">If you mean amount of rules, when compared to 3e and 4e, absolutely. When compared to OD&D and Basic, far more so. When compared to 1e… probably pretty comparable. </span></span><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"></span></span><span style="color: #222222"><span style="font-family: 'Arial'">The rule states: </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"><em>Your rage lasts for 1 minute. Lt ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</em></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">It's easy to add: </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'"><em>"You rage also doesn't end if you are under sufficient stress that is equivalent to taking damage or your life is in imminent danger."</em></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">That's not a change, that's an addition. Which fits with 5e's exception based design. </span></span></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">If formally written like that, it is more a "house rule" than a "ruling". But terms of additive house rules, that's minor. I run my 5e game with several much more dramatic and impactful house rules. </span></span></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: '-webkit-standard'"><span style="color: #222222"><span style="font-family: 'Arial'">If the player just chooses the rage in a non-combat situation and asks the DM if it will last, and the DM allows it, then that's a ruling, because it lasts for that single instance. </span></span></span></span></p></blockquote><p></p>
[QUOTE="Jester David, post: 7496466, member: 37579"] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial][/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]Sure, but what the rules covered was much more comprehensive. Especially in 3e where you had an entire column of modifiers for tracking based on variant conditions and DCs were set and established by very firm rules. [/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial][/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial]If you mean amount of rules, when compared to 3e and 4e, absolutely. When compared to OD&D and Basic, far more so. When compared to 1e… probably pretty comparable. [/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial][/FONT][/COLOR][COLOR=#222222][FONT=Arial] [/FONT][/COLOR][COLOR=#222222][FONT=Arial]The rule states: [/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial][i]Your rage lasts for 1 minute. Lt ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.[/i][/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]It's easy to add: [/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial][i]"You rage also doesn't end if you are under sufficient stress that is equivalent to taking damage or your life is in imminent danger."[/i][/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]That's not a change, that's an addition. Which fits with 5e's exception based design. [/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]If formally written like that, it is more a "house rule" than a "ruling". But terms of additive house rules, that's minor. I run my 5e game with several much more dramatic and impactful house rules. [/FONT][/COLOR][/FONT][/COLOR] [COLOR=#000000][FONT=-webkit-standard][COLOR=#222222][FONT=Arial]If the player just chooses the rage in a non-combat situation and asks the DM if it will last, and the DM allows it, then that's a ruling, because it lasts for that single instance. [/FONT][/COLOR][/FONT][/COLOR] [/QUOTE]
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