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Interrupt Timing: Unified in Blood
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<blockquote data-quote="Ebylon" data-source="post: 5211103" data-attributes="member: 90037"><p><strong>Trigger</strong>: An enemy within 5 squares of you bloodies an ally</p><p></p><p></p><p>It doesn't say 'if an enemy's attack would bloody an ally'. The ally must be bloodied by an attack.</p><p></p><p>If this trigger is not fulfilled, you can't do the attack. If the creature's damage is not dealt, it can't have triggered the attack.</p><p></p><p>It should be changed to an immediate reaction, because if you attempt to treat it as an interrupt, and try to follow the "when your ally is bloodied", what, it bends time? The monster bloodied your buddy, but then, you sprint forward and smack the thing so hard that time bends and shifts to negate the previous damage? It's a Warlord. Not a Chrono... warrior... mage... guy.</p></blockquote><p></p>
[QUOTE="Ebylon, post: 5211103, member: 90037"] [B]Trigger[/B]: An enemy within 5 squares of you bloodies an ally It doesn't say 'if an enemy's attack would bloody an ally'. The ally must be bloodied by an attack. If this trigger is not fulfilled, you can't do the attack. If the creature's damage is not dealt, it can't have triggered the attack. It should be changed to an immediate reaction, because if you attempt to treat it as an interrupt, and try to follow the "when your ally is bloodied", what, it bends time? The monster bloodied your buddy, but then, you sprint forward and smack the thing so hard that time bends and shifts to negate the previous damage? It's a Warlord. Not a Chrono... warrior... mage... guy. [/QUOTE]
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Interrupt Timing: Unified in Blood
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