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Interrupt Timing: Unified in Blood
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<blockquote data-quote="FireLance" data-source="post: 5211126" data-attributes="member: 3424"><p>Because it's a warlord doing it and not a chrono-warrior-mage-guy, you shouldn't describe it as undoing an event (unless in your campaign, warlords actually <em>are</em> chrono-warrior-mage-guys). Rather, the warlord sees that a buddy is going to get seriously injured (bloodied) by an attack, and this spurs him to take action in the split second before the attack actually hits home. </p><p></p><p>It's like the halfling's <em>second chance</em> ability. It's also an immediate interrupt and it triggers when an enemy hits the halfling. When an attack hits a halfling, and he uses this ability to turn it into a miss, you don't have to describe it as the halfling bending time to go back to when he wasn't hit if you don't want to. Instead, just before the attack that would have hit the halfling actually connects, something else happens: the halfling instinctively dodges, another participant in the battle makes a noise or does something which distracts the attacker for a split second, something drops from the sky at just the right moment and spoils the strike, etc. </p><p></p><p>Seriously, take some time to think about how the ability might plausibly work within the constraints of the power source first. If you can't come up with something that you're happy with, you can always make it an immediate reaction. But don't underestimate the power of your own imagination and creativity. That's what this game <em>should</em> be about. IMO anyway.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5211126, member: 3424"] Because it's a warlord doing it and not a chrono-warrior-mage-guy, you shouldn't describe it as undoing an event (unless in your campaign, warlords actually [I]are[/I] chrono-warrior-mage-guys). Rather, the warlord sees that a buddy is going to get seriously injured (bloodied) by an attack, and this spurs him to take action in the split second before the attack actually hits home. It's like the halfling's [I]second chance[/I] ability. It's also an immediate interrupt and it triggers when an enemy hits the halfling. When an attack hits a halfling, and he uses this ability to turn it into a miss, you don't have to describe it as the halfling bending time to go back to when he wasn't hit if you don't want to. Instead, just before the attack that would have hit the halfling actually connects, something else happens: the halfling instinctively dodges, another participant in the battle makes a noise or does something which distracts the attacker for a split second, something drops from the sky at just the right moment and spoils the strike, etc. Seriously, take some time to think about how the ability might plausibly work within the constraints of the power source first. If you can't come up with something that you're happy with, you can always make it an immediate reaction. But don't underestimate the power of your own imagination and creativity. That's what this game [I]should[/I] be about. IMO anyway. [/QUOTE]
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