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Interrupting a Funeral
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<blockquote data-quote="fba827" data-source="post: 4988437" data-attributes="member: 807"><p>With regards to adding more things -- I say a) if you have enough experience running 4e then, sure, another environmental feature to get in the way allows for a good break to overcome during the chaos, b) if you don't think you're quite yet able to keep track of lots of working parts, then leave it as is since you have a lot of working parts already (the wagon, the wagon progression, hostage, npcs, etc). -- basically, it's fine in that regard as is, but if you're bold and daring, another environmental feature wouldn't be a bad thing either. -- maybe something like a rock in the road that will make the cart air born for a round (thus more falling damage as well as extra 'impact'/jostling damage when the cart comes back to the ground at the sart of its next turn ...</p><p></p><p>Looking at the cart stats, it looks fine. just curious -- to get a ball park idea -- do you know what the party make up is like? For instance, if you have a sorcerer or barbarian, i'd imagine they will break that cart apart in 2 rounds max. versus having a bunch of wizards and swordmages where the cart will probably be around for 4-5 rounds (neither of which would be a bad thing, just is a good idea for you to know what might be an expected length)</p><p></p><p>over all, it looks like you have lots of fun working parts here so all is good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - nice job.</p></blockquote><p></p>
[QUOTE="fba827, post: 4988437, member: 807"] With regards to adding more things -- I say a) if you have enough experience running 4e then, sure, another environmental feature to get in the way allows for a good break to overcome during the chaos, b) if you don't think you're quite yet able to keep track of lots of working parts, then leave it as is since you have a lot of working parts already (the wagon, the wagon progression, hostage, npcs, etc). -- basically, it's fine in that regard as is, but if you're bold and daring, another environmental feature wouldn't be a bad thing either. -- maybe something like a rock in the road that will make the cart air born for a round (thus more falling damage as well as extra 'impact'/jostling damage when the cart comes back to the ground at the sart of its next turn ... Looking at the cart stats, it looks fine. just curious -- to get a ball park idea -- do you know what the party make up is like? For instance, if you have a sorcerer or barbarian, i'd imagine they will break that cart apart in 2 rounds max. versus having a bunch of wizards and swordmages where the cart will probably be around for 4-5 rounds (neither of which would be a bad thing, just is a good idea for you to know what might be an expected length) over all, it looks like you have lots of fun working parts here so all is good :) - nice job. [/QUOTE]
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