Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Interrupting a Long Rest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 7016353" data-attributes="member: 6701872"><p>There are multiple types of frustration, some of which are "good", and some of which are "bad." </p><p></p><p>For example, being frustrated because a particular challenge is requiring all of your skill/wit to overcome is often good because finally overcoming the challenge, thus alleviating the frustration, is a cathartic experience. But being frustrated because a particular thing entirely outside your ability to actually control, because it can happen despite dedicating all your skill/wit to trying to prevent it, has a large negative effect upon you is pretty much never good because the response to eventually getting through it is not "I did it!" so much as it is "<expletive deleted> finally!"</p><p></p><p>And when you consider that the only way to actually prevent random encounters from happening during your long rest is to have a specific sort of character in the party with a specific sort of magic which isn't available until a certain level, because anything short of magic could fail to prevent an encounter, it becomes clear that the challenge (using the word loosely) of taking a long rest is very capable of ending up being the later sort of frustration - the one where players get no catharsis from it, just more and more frustration as it continues to happen, and more resentment for their DM who has elected to alter the rules of the game to achieve the conditions necessary to cause this specific frustration in the first place.</p><p></p><p>That's not a relevant analogue because a long rest is a rectangle, while sleep is a square, and all the break-in bear has done is turn the square into a rectangle, unless the interruption caused lasted at least an hour.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7016353, member: 6701872"] There are multiple types of frustration, some of which are "good", and some of which are "bad." For example, being frustrated because a particular challenge is requiring all of your skill/wit to overcome is often good because finally overcoming the challenge, thus alleviating the frustration, is a cathartic experience. But being frustrated because a particular thing entirely outside your ability to actually control, because it can happen despite dedicating all your skill/wit to trying to prevent it, has a large negative effect upon you is pretty much never good because the response to eventually getting through it is not "I did it!" so much as it is "<expletive deleted> finally!" And when you consider that the only way to actually prevent random encounters from happening during your long rest is to have a specific sort of character in the party with a specific sort of magic which isn't available until a certain level, because anything short of magic could fail to prevent an encounter, it becomes clear that the challenge (using the word loosely) of taking a long rest is very capable of ending up being the later sort of frustration - the one where players get no catharsis from it, just more and more frustration as it continues to happen, and more resentment for their DM who has elected to alter the rules of the game to achieve the conditions necessary to cause this specific frustration in the first place. That's not a relevant analogue because a long rest is a rectangle, while sleep is a square, and all the break-in bear has done is turn the square into a rectangle, unless the interruption caused lasted at least an hour. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Interrupting a Long Rest
Top