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Interrupting a spell impossible w/Core rules?
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<blockquote data-quote="DrSpunj" data-source="post: 232682" data-attributes="member: 994"><p>That's one of my questions in that scenario! I'm not sure if standing up as a MEA counts as a Move thereby negating a 5' step. If it does negate the 5' step then Trips become a lot more useful.</p><p></p><p></p><p>As to mikebr99's comments:</p><p>This is at all levels. For better or worse we're basing a lot our comparison's using the standard NPCs outlined in the DMG on pgs. 52-57.</p><p></p><p>Yes, the fighter does get Boots of Speed at level 13, but the mage gets expeditious retreat and haste long before that. Anything you give the fighter I can also give to the mage, at any level. We're trying to determine whether the mage can be reasonably interrupted from casting a spell while limiting as many variables as possible. Honestly, I don't think it's a huge imbalance, but looking over the core rules, the FAQ and talking about things it does seem very difficult for fighter standing next to mage to interrupt his spells.</p><p></p><p>I'm not looking to eliminate all of them, and I agree with Caliban and others that stopping the mage from casting even half their spells by keeping them running around and all is a very excellent strategy. But at the root of all of it, it does seem like the fighter (who is the expert melee combatant) should have a bit of an easier time interrupting a mage's spell, especially when he's standing right next to the mage and has a higher initiative.</p><p></p><p>I'm posting to make sure that our group didn't overlook anything in our discussions. apsuman's Quick Draw was a good thought, but I think we covered most of the other points.</p><p></p><p>Thanks for your help.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 232682, member: 994"] That's one of my questions in that scenario! I'm not sure if standing up as a MEA counts as a Move thereby negating a 5' step. If it does negate the 5' step then Trips become a lot more useful. As to mikebr99's comments: This is at all levels. For better or worse we're basing a lot our comparison's using the standard NPCs outlined in the DMG on pgs. 52-57. Yes, the fighter does get Boots of Speed at level 13, but the mage gets expeditious retreat and haste long before that. Anything you give the fighter I can also give to the mage, at any level. We're trying to determine whether the mage can be reasonably interrupted from casting a spell while limiting as many variables as possible. Honestly, I don't think it's a huge imbalance, but looking over the core rules, the FAQ and talking about things it does seem very difficult for fighter standing next to mage to interrupt his spells. I'm not looking to eliminate all of them, and I agree with Caliban and others that stopping the mage from casting even half their spells by keeping them running around and all is a very excellent strategy. But at the root of all of it, it does seem like the fighter (who is the expert melee combatant) should have a bit of an easier time interrupting a mage's spell, especially when he's standing right next to the mage and has a higher initiative. I'm posting to make sure that our group didn't overlook anything in our discussions. apsuman's Quick Draw was a good thought, but I think we covered most of the other points. Thanks for your help. DrSpunj [/QUOTE]
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Interrupting a spell impossible w/Core rules?
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