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Interrupting a spell impossible w/Core rules?
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<blockquote data-quote="ouini" data-source="post: 232742" data-attributes="member: 3506"><p>DrSpunj said:</p><p></p><p></p><p>I'm in his campaign, too, and actually, the rule he implemented is that a player can "spend" an MEA to ready an MEA (or 5' step, if the player hasn't moved, yet). Players -cannot- "spend" an MEA to ready a standard action such as an attack. Drspunj thinks, and I agree, that changing such a sweeping rule is like using a sledge to kill a fly. The rule changes the mechanics of combat in a lot of ways. But it's not unbalanced, just -different-.</p><p></p><p>This was done so fighters could attack, then get ready to move with spellcasters. The problem he had with the rules was that characters (especially fighters), under the core rules, have little or (if their enemy is smart) absolutely zero chance of successfully disrupting a spellcaster by being in their face with a weapon. Even if that's all they're trying to do.</p><p></p><p></p><p>A few people had Caliban's sentiment:</p><p></p><p></p><p>The problem was that you can -never- prevent a spellcaster from casting by using a plain old melee weapon, no matter how determined you are to do so, unless you specialize with feats. This just bugged the hell out of him.</p></blockquote><p></p>
[QUOTE="ouini, post: 232742, member: 3506"] DrSpunj said: I'm in his campaign, too, and actually, the rule he implemented is that a player can "spend" an MEA to ready an MEA (or 5' step, if the player hasn't moved, yet). Players -cannot- "spend" an MEA to ready a standard action such as an attack. Drspunj thinks, and I agree, that changing such a sweeping rule is like using a sledge to kill a fly. The rule changes the mechanics of combat in a lot of ways. But it's not unbalanced, just -different-. This was done so fighters could attack, then get ready to move with spellcasters. The problem he had with the rules was that characters (especially fighters), under the core rules, have little or (if their enemy is smart) absolutely zero chance of successfully disrupting a spellcaster by being in their face with a weapon. Even if that's all they're trying to do. A few people had Caliban's sentiment: The problem was that you can -never- prevent a spellcaster from casting by using a plain old melee weapon, no matter how determined you are to do so, unless you specialize with feats. This just bugged the hell out of him. [/QUOTE]
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Interrupting a spell impossible w/Core rules?
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