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Interrupting a spell impossible w/Core rules?
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<blockquote data-quote="ouini" data-source="post: 233508" data-attributes="member: 3506"><p>ouini saidA few people, including Caliban, pointed out</p><p>Which is absolutely correct. The 'fix' he implemented was an odd one, because it essentially allowed fighters who could already ready to follow and hit a mage, follow and hit them after they had already attacked them.</p><p></p><p>The vast majority of fighter-types, though (Dwarves or Med-to-Hvy armored fighter / ranger / paladins) -still- suffer the problem of the mage running away. I'd argue his 'fix' hasn't really helped fighters bear down on a mage with a melee weapon to interrupt casting.</p><p></p><p>Some of you pointed out that there are special weapons, or magic items, or special circumstances where the fighter can gain a real advantage. But again, -he feels- a mage should be hindered -somehow- by a person (especially a burly fighter) who is in melee with them. He feels the weapon used shouldn't matter much if that person is simply trying to keep that mage from casting (probably by bashing and threatening to bash a wizard the moment they seem to be trying to cast).</p><p></p><p>ogre brought up:</p><p>That's funny (strange, not ha-ha), because I used to remember that rule. But ironically before I tried it the first time, our GM (same guy) had already started using a house rule that you could only run after hustling in a straight line for a round. This put the kybosh on partial runs in general, so I stopped using, and simply forgot, the rule.</p></blockquote><p></p>
[QUOTE="ouini, post: 233508, member: 3506"] ouini saidA few people, including Caliban, pointed out Which is absolutely correct. The 'fix' he implemented was an odd one, because it essentially allowed fighters who could already ready to follow and hit a mage, follow and hit them after they had already attacked them. The vast majority of fighter-types, though (Dwarves or Med-to-Hvy armored fighter / ranger / paladins) -still- suffer the problem of the mage running away. I'd argue his 'fix' hasn't really helped fighters bear down on a mage with a melee weapon to interrupt casting. Some of you pointed out that there are special weapons, or magic items, or special circumstances where the fighter can gain a real advantage. But again, -he feels- a mage should be hindered -somehow- by a person (especially a burly fighter) who is in melee with them. He feels the weapon used shouldn't matter much if that person is simply trying to keep that mage from casting (probably by bashing and threatening to bash a wizard the moment they seem to be trying to cast). ogre brought up: That's funny (strange, not ha-ha), because I used to remember that rule. But ironically before I tried it the first time, our GM (same guy) had already started using a house rule that you could only run after hustling in a straight line for a round. This put the kybosh on partial runs in general, so I stopped using, and simply forgot, the rule. [/QUOTE]
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Interrupting a spell impossible w/Core rules?
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