Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Interrupting a spell impossible w/Core rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zog" data-source="post: 233579" data-attributes="member: 5083"><p><strong>Do any of you actually play Wizards?</strong></p><p></p><p>Give the poor wizards a break folks!</p><p></p><p>All Wizards and sorcerers can do is cast spells. Don't take away their one ability but making it nigh impossible for them to safely cast a spell. Its like saying that everytime a fighter attacks, they have a chance to drop their sword. I have to weigh in here and say - nothing is broken! Yes, it is hard to stop wizards from casting spells, GOOD! They fire off their few spells, and then are cut down by the party. Most of the time in the games I'm in, it simply isn't worth it try and disrupt a spellcaster - just hit them! A few solid hits and they are dead. Heck, one or two solid hits at level 1-3 and they are dead.</p><p></p><p>When I was playing a sorcerer, I was scared as heck of anyone getting close to me. The DM had bad guys move around my companions (taking AOO) just to close and hit me. I was trying everything to keep my distance, and NEVER provoke an AOO. You simply do not have the hitpoints. At most levels, fighting average monsters of said level, two or three hits is the most you can take. I had good hit points (51 at level 12) and was still in mortal danger after one or two hits. </p><p></p><p>Yes, even with counterspelling it is hard to shut down a spellcaster. And again, I say GOOD! As a player, it really sucks when you fail a concentrate check or get counterspelled. Your contribution to the party for the round was a bust. AND you have lost one of your few precious spells. A fighter can miss and miss and miss, and geez, bad luck. If the spellcaster is interupted three times in a row, they are either dead, or running low on useful spells and Out of the Fight.</p><p></p><p>And when facing enemy spellcasters - your options are limited. Even one on one, your best bet is to hit them hard and drop them fast, and not waste time with trying to interupt. If for some reason you have nothing better to do, sure, ready an attack or partial charge/attack or 5' move an attack or grapple or trip. Otherwise, hit 'em hard and hope you make your save!</p><p></p><p>Just my two cents - had to toss in a counter arguement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Zog, post: 233579, member: 5083"] [b]Do any of you actually play Wizards?[/b] Give the poor wizards a break folks! All Wizards and sorcerers can do is cast spells. Don't take away their one ability but making it nigh impossible for them to safely cast a spell. Its like saying that everytime a fighter attacks, they have a chance to drop their sword. I have to weigh in here and say - nothing is broken! Yes, it is hard to stop wizards from casting spells, GOOD! They fire off their few spells, and then are cut down by the party. Most of the time in the games I'm in, it simply isn't worth it try and disrupt a spellcaster - just hit them! A few solid hits and they are dead. Heck, one or two solid hits at level 1-3 and they are dead. When I was playing a sorcerer, I was scared as heck of anyone getting close to me. The DM had bad guys move around my companions (taking AOO) just to close and hit me. I was trying everything to keep my distance, and NEVER provoke an AOO. You simply do not have the hitpoints. At most levels, fighting average monsters of said level, two or three hits is the most you can take. I had good hit points (51 at level 12) and was still in mortal danger after one or two hits. Yes, even with counterspelling it is hard to shut down a spellcaster. And again, I say GOOD! As a player, it really sucks when you fail a concentrate check or get counterspelled. Your contribution to the party for the round was a bust. AND you have lost one of your few precious spells. A fighter can miss and miss and miss, and geez, bad luck. If the spellcaster is interupted three times in a row, they are either dead, or running low on useful spells and Out of the Fight. And when facing enemy spellcasters - your options are limited. Even one on one, your best bet is to hit them hard and drop them fast, and not waste time with trying to interupt. If for some reason you have nothing better to do, sure, ready an attack or partial charge/attack or 5' move an attack or grapple or trip. Otherwise, hit 'em hard and hope you make your save! Just my two cents - had to toss in a counter arguement. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Interrupting a spell impossible w/Core rules?
Top