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*Pathfinder & Starfinder
Interrupting a spell impossible w/Core rules?
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<blockquote data-quote="Macbrea" data-source="post: 236877" data-attributes="member: 1517"><p>Assuming that the Constitution is 3rd on a wizard/sorcerors list of important stats when he is making his character. This means it will average a 12. Why, because int/cha has to be very high, and Dex has to be very high to survive. There is no real gains of lossing 1 ac for +1 hp/level. The dex in the long run simply means too much. </p><p></p><p></p><p>Given that. A 10th level wizard should average 45 hps. </p><p></p><p>A 10th level warrior who decided that strength was the most important stat. Can simply pull out a Mighty Longcomposite bow and gun down a wizard in very few shot. </p><p></p><p>1d8+4 + (weapon spec) + any magic is an average of 8.5 damage per shot.</p><p></p><p>At 10th that fighter easily can get off 3 shots at round. Doing 25.5 damage for the round with a normal bow. </p><p></p><p>The wizard isn't on average going to do enough damage to kill the fighter before he dies. </p><p></p><p></p><p>Saying, that if a person moves the fighter may move freely with them is really saying, "I don't like how the system works so I am going to reduce the survivability of wizards to nothing." So, what if that wizard could lay down a hasted double lightning bolt for an average of 70 damage on the fighter. It isn't going to kill him before he takes the wizard out. </p><p></p><p>And if the wizard only takes a 5ft step, that fighter is going to just make his life much shorter with simple weapon swings. No, the rules work perfectly fine for game balance reasons as they are.</p></blockquote><p></p>
[QUOTE="Macbrea, post: 236877, member: 1517"] Assuming that the Constitution is 3rd on a wizard/sorcerors list of important stats when he is making his character. This means it will average a 12. Why, because int/cha has to be very high, and Dex has to be very high to survive. There is no real gains of lossing 1 ac for +1 hp/level. The dex in the long run simply means too much. Given that. A 10th level wizard should average 45 hps. A 10th level warrior who decided that strength was the most important stat. Can simply pull out a Mighty Longcomposite bow and gun down a wizard in very few shot. 1d8+4 + (weapon spec) + any magic is an average of 8.5 damage per shot. At 10th that fighter easily can get off 3 shots at round. Doing 25.5 damage for the round with a normal bow. The wizard isn't on average going to do enough damage to kill the fighter before he dies. Saying, that if a person moves the fighter may move freely with them is really saying, "I don't like how the system works so I am going to reduce the survivability of wizards to nothing." So, what if that wizard could lay down a hasted double lightning bolt for an average of 70 damage on the fighter. It isn't going to kill him before he takes the wizard out. And if the wizard only takes a 5ft step, that fighter is going to just make his life much shorter with simple weapon swings. No, the rules work perfectly fine for game balance reasons as they are. [/QUOTE]
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Interrupting a spell impossible w/Core rules?
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