Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Interrupting a spell impossible w/Core rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrSpunj" data-source="post: 237054" data-attributes="member: 994"><p>I think you've hit upon a very important point, and this is central to my disagreement with Jaych (the player/DM, just to keep anonymity going) and ouini on this topic. Couple this with madfox's observations on "walking tin cans" and you've argued my case for me. It seems very reasonable that while the fighter is trying to land a blow on the wizard, that same wizard can dodge left or juke right and gain enough time to raise his hand, point his index finger, stick his thumb up and yell "Bang!" which is the Verbal and Somatic components (in my head, silly me) of something like Magic Missile. In game terms I just described (again, in my head) the fighter swinging on their turn, the wizard taking a 5' step away and casting on theirs (without inducing an AoO).</p><p></p><p>So maddman75 (and others), I'm not caving on this point. Regardless. If Jaych doesn't like it he can play a different character or quit outright. What I *am* willing to bend on is the situation ouini describes above. I can very easily picture a wizard moving 30' back from the fighter while getting his hand into the mystical "gun-like" configuration for a Magic Missile spell at the fighter. What I can't picture is why this AoO (movement induced for moving more than 5' and taking any action other than movement) does not affect the wizard's spellcasting ability, but a readied ranged attack by the fighter would. It's for this reason I'm going to talk with Jaych about "all damage on the spellcaster's initiative count goes towards the Concentration check". ouini and I are curious to see how he'll respond to this, as well as all of our work (much of it from this thread, thanks again all) to outline how the rest of the system doesn't need changing and is balanced as is.</p><p></p><p>DrSpunj</p><p></p><p>PS: mikebr99 - Cordell clarified on Monte's board Burst does stack with Speed of Thought, which is enough for me to house rule it so. Jaych tried to use Hustle in our last game to bring him close to the goblin psion so he could interrupt his manifestations, but the confines of the dragon's mouth/throat thwarted him and he was pretty upset about it (OSM anyone?). This discussion stemmed from that and how even with his superspeed he couldn't stop the goblin psion. ouini and I have looked into the situation thoroughly now and are ready to straighten out a couple of his misconceptions about how 3E handles spell interruption. If people are interested I'll post again after our discussions with him.</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 237054, member: 994"] I think you've hit upon a very important point, and this is central to my disagreement with Jaych (the player/DM, just to keep anonymity going) and ouini on this topic. Couple this with madfox's observations on "walking tin cans" and you've argued my case for me. It seems very reasonable that while the fighter is trying to land a blow on the wizard, that same wizard can dodge left or juke right and gain enough time to raise his hand, point his index finger, stick his thumb up and yell "Bang!" which is the Verbal and Somatic components (in my head, silly me) of something like Magic Missile. In game terms I just described (again, in my head) the fighter swinging on their turn, the wizard taking a 5' step away and casting on theirs (without inducing an AoO). So maddman75 (and others), I'm not caving on this point. Regardless. If Jaych doesn't like it he can play a different character or quit outright. What I *am* willing to bend on is the situation ouini describes above. I can very easily picture a wizard moving 30' back from the fighter while getting his hand into the mystical "gun-like" configuration for a Magic Missile spell at the fighter. What I can't picture is why this AoO (movement induced for moving more than 5' and taking any action other than movement) does not affect the wizard's spellcasting ability, but a readied ranged attack by the fighter would. It's for this reason I'm going to talk with Jaych about "all damage on the spellcaster's initiative count goes towards the Concentration check". ouini and I are curious to see how he'll respond to this, as well as all of our work (much of it from this thread, thanks again all) to outline how the rest of the system doesn't need changing and is balanced as is. DrSpunj PS: mikebr99 - Cordell clarified on Monte's board Burst does stack with Speed of Thought, which is enough for me to house rule it so. Jaych tried to use Hustle in our last game to bring him close to the goblin psion so he could interrupt his manifestations, but the confines of the dragon's mouth/throat thwarted him and he was pretty upset about it (OSM anyone?). This discussion stemmed from that and how even with his superspeed he couldn't stop the goblin psion. ouini and I have looked into the situation thoroughly now and are ready to straighten out a couple of his misconceptions about how 3E handles spell interruption. If people are interested I'll post again after our discussions with him. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Interrupting a spell impossible w/Core rules?
Top