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General Tabletop Discussion
*Pathfinder & Starfinder
Interrupting a spell impossible w/Core rules?
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<blockquote data-quote="ouini" data-source="post: 237093" data-attributes="member: 3506"><p>mikebr99 wrote:Well, no. Understand, our friend has correctly figured out that, depending on the speed of his attacker, a wizard has either a zero percent chance of being disrupted by a guy shoving an ax in his face trying to disrupt him, or a very nearly zero percent chance. Even an attacker with speed who gets ready to move with the wizard won't get an AoO off if the wizard Casts Defensively.</p><p></p><p>Ki Ryn wrote: and Ridley's Cohort added: He ran for a year to be sure it was a flaw before implementing a rule to fix it (the group agreed to leave the rules alone for a year before trying any house rules). He liked 3E rules in general, and he was quite over 2E before changing a thing about 3E.</p><p>I recognize that you probably mean well, but not having met the guy or read his story from his own fingers, show some kindness -- refrain from trying to psychoanalyze him.</p><p>That said, in fairness to his critics, I think that of all the 3E rules which sacrifice realism to promote fairness, this one drives his the buggiest.</p><p></p><p>Macbrea wrote:The rules have holes all through them, but you're right in that they work adequately as is. That's not to say they can't be improved for individual troupes, though. Really, it's a rare gamer who doesn't implement at least a couple house rules.</p><p></p><p>This thread has kind of become an attack on the player instead of brainstorming the problem. I'm still curious to see if anyone has used or can think of other, maybe even better solutions to the problem (which also wouldn't unbalance the game in their eyes).</p><p></p><p>Anyone?</p></blockquote><p></p>
[QUOTE="ouini, post: 237093, member: 3506"] mikebr99 wrote:Well, no. Understand, our friend has correctly figured out that, depending on the speed of his attacker, a wizard has either a zero percent chance of being disrupted by a guy shoving an ax in his face trying to disrupt him, or a very nearly zero percent chance. Even an attacker with speed who gets ready to move with the wizard won't get an AoO off if the wizard Casts Defensively. Ki Ryn wrote: and Ridley's Cohort added: He ran for a year to be sure it was a flaw before implementing a rule to fix it (the group agreed to leave the rules alone for a year before trying any house rules). He liked 3E rules in general, and he was quite over 2E before changing a thing about 3E. I recognize that you probably mean well, but not having met the guy or read his story from his own fingers, show some kindness -- refrain from trying to psychoanalyze him. That said, in fairness to his critics, I think that of all the 3E rules which sacrifice realism to promote fairness, this one drives his the buggiest. Macbrea wrote:The rules have holes all through them, but you're right in that they work adequately as is. That's not to say they can't be improved for individual troupes, though. Really, it's a rare gamer who doesn't implement at least a couple house rules. This thread has kind of become an attack on the player instead of brainstorming the problem. I'm still curious to see if anyone has used or can think of other, maybe even better solutions to the problem (which also wouldn't unbalance the game in their eyes). Anyone? [/QUOTE]
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Interrupting a spell impossible w/Core rules?
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